Now the topic of p2w has been relevant more recently than before, due to the influx of new players and new patrons spending more and more on keys every release of a crate. The prominent debate amongst f2p and p2w players is, does the p2winners make the playing experience objectively worse for f2p and lower spending players, particularly old players?
I can personally see both sides of the spectrum, having played mostly f2p and mostly p2w on seasons 3 and 6 of manacube survival, with 3 being my biggest p2w ever. I ended up placing second place on p top even with the surplus of p2w. While in season 6, spending most of my time not putting a dime in, I have managed to do so far, very well.
The argument for f2p is, the p2winners, or rather the enabling of such p2w, makes being f2p objectively less fun, prices get inflated, the market is servicing only the mega rich who have strong standings already due to p2w.
Now the flipside to this argument is, the p2w players DON'T get a free ticket to win, or control the economy, and that the f2p players need to learn to grind and get better in order to fend for themselves, this season for me was strategized due to prior cubit grinding in order to keep up with p2w
This brings up the final crux of the debate, the existence of a cubit market, and a cubit flipping arena. The market for cubits presents the ability for theoretically any f2p/low spender have just as much power as the p2w, the existence of the cubit flipping arena also allows for theoretically any player with the right luck and prediction of the flipping system, get to p2w levels of greatness.
The flipside to this again is, the f2p do not have a good enough starting ground to learn the selling and buying and flipping of cubits, as they do not have the base funds. But to that argument exists voting and daily rewards, but of that most f2p do not pay enough attention to to win the 20 cubits every month.
Now the end of the debate draws a concluding argument for both sides, git gud, versus, stop p2winning u no skills, which I find very interesting, now what are your thoughts on this topic, is the enabling of p2winning harmful to the f2p, or do the f2p need to simply, git gud, at the game?
I can personally see both sides of the spectrum, having played mostly f2p and mostly p2w on seasons 3 and 6 of manacube survival, with 3 being my biggest p2w ever. I ended up placing second place on p top even with the surplus of p2w. While in season 6, spending most of my time not putting a dime in, I have managed to do so far, very well.
The argument for f2p is, the p2winners, or rather the enabling of such p2w, makes being f2p objectively less fun, prices get inflated, the market is servicing only the mega rich who have strong standings already due to p2w.
Now the flipside to this argument is, the p2w players DON'T get a free ticket to win, or control the economy, and that the f2p players need to learn to grind and get better in order to fend for themselves, this season for me was strategized due to prior cubit grinding in order to keep up with p2w
This brings up the final crux of the debate, the existence of a cubit market, and a cubit flipping arena. The market for cubits presents the ability for theoretically any f2p/low spender have just as much power as the p2w, the existence of the cubit flipping arena also allows for theoretically any player with the right luck and prediction of the flipping system, get to p2w levels of greatness.
The flipside to this again is, the f2p do not have a good enough starting ground to learn the selling and buying and flipping of cubits, as they do not have the base funds. But to that argument exists voting and daily rewards, but of that most f2p do not pay enough attention to to win the 20 cubits every month.
Now the end of the debate draws a concluding argument for both sides, git gud, versus, stop p2winning u no skills, which I find very interesting, now what are your thoughts on this topic, is the enabling of p2winning harmful to the f2p, or do the f2p need to simply, git gud, at the game?