While I do love the timer that limits the amount of time the game should take it does have one major flaw, randomly selecting a player to win. The reason this is a flaw is because it allows a player to hide (especially on the 12 and 16 player maps) until the end of the game and while the other person has gotten the majority of the kills and played hard, this camper still gets a 50/50 chance of winning having done nothing. Players that know they can't win easily may do this and make the games longer than they should be therefore slowing the player movement into games.
My initial solution to this problem is to make the player with the most kills win. But this makes it to where a player could get 6/12 kills in the game then hide until they win.
The other solution I came up with was a Player Tracking Compass (PTC) that will spawn with the player and track the nearest enemy. These should be able to stack and be able to be exported out of the inventory if the player wishes to do so.
Please leave your opinion below as-well as any suggestions you have on how this could be fixed.
~Preston <3
My initial solution to this problem is to make the player with the most kills win. But this makes it to where a player could get 6/12 kills in the game then hide until they win.
The other solution I came up with was a Player Tracking Compass (PTC) that will spawn with the player and track the nearest enemy. These should be able to stack and be able to be exported out of the inventory if the player wishes to do so.
Please leave your opinion below as-well as any suggestions you have on how this could be fixed.
~Preston <3