Rejected D17 Woodcutting - Hard

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#1
D17 Woodcutting by Antd17
Difficulty: Hard
Jumps: 60+ (depends on what counts as a "jump")
4 Checkpoints
Can be found at /plot visit Antd17 1
Screenshots:
2019-12-01_20.17.35.png
2019-12-01_20.17.58.png
2019-12-01_20.18.12.png
 

Hira

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Hira
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#2
Hello there
First of all, I don't know where is this from, as you didn't mention, so I won't give my opinion about the theme. I did, however, feel like the build was a little plain/boring. There's this sphere that you can see in the last screenshot, which I find having little to no connection with the main build, and most of the building is built out of 1 block.
In addition, I felt like this was more fitting for medium difficulty. You did make it in the jump range of a hard level, but I feel like all of the jumps don't fit that difficulty.
You did have a little variety in your course, you used vines, some slimes but most of the level was just full block and ladder jumps, which isn't recommended or good.
Overall, I will give it a -0.5, but good luck!
 

MCBYT

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#3
The build is decent, although it could definitely be improved (low block variation, very simple/blocky shape, random sphere as Hira said).
The theme is nice and original, and I think it's very nice, almost like an adventure map.
The parkour is the main issue, at least for me. I found it very fun, but it was too easy for a hard, and it was pretty repetitive (try adding fences/walls, ice, soul sand, heads, etc)

Overall, +0. I think it's a great start, and you have a lot of mapmaking potential, but try to practice building/making parkour a bit. Good luck!

Keep in mind, I am not an official map judge; take my review as that of a normal member of the community <3
 

Luci

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#4
Hello.

I'm very sorry to inform you that you map is being rejected, firstly, the theme is slightly unoriginal as we already have a lot of maps revolving around tree related builds, but we don;t quite have a "wood cutter" build yet, the build is decent, but it could definitely but improved by adding more depth, as well as possibly creating your own tree as just simply growing a tree can be slightly unattractive and a bit small for the rest of the build. The parkour is also too easy for the difficulty you're going for, but the length is perfect! It could also use more variation, and less floating jumps as they can make the build look unattractive and messy.

In the future when creating maps, please look over the document listed below to prevent unoriginal themes and builds. I also strongly encourage you to improve your builds by simply adding more depth to them, and rather than planting trees building your own, as it can make your build look a lot more attractive, and make it fit the theme more! I would also suggest attaching your parkour to your build, or building the parkour inside in the future, as floating parkour on the outside of your build can make it look messy, unattractive, and unorganized, and lastly, I recommend adding more variation to your jumps, some of my favorite blocks to use for variation are soul sand, ice, brewing stands, cake, water, fences, vines, and etc. As well as going through and making sure your parkour fits the difficulty you're going for,

Map list (with theme) : https://docs.google.com/document/d/1lZKQZMgGev6fXyhZ8nCPkTzNIj0yOjXjUTDvfzKNzl4/edit

Thanks for taking the time to create, and submit your map to the forums, I hope to see more of you in the near future!

Much love,
Luci
 
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