Ideas and improvements for season 4 Factions

Sjomtit

Active Member
ELITE
Sjomtit
Sjomtit
ELITE
Joined
Jan 7, 2020
Posts
39
Ratings
44
#21
I agree with this, prot 6+ and sharp 6+ should slowly be transitioned out of the meta, and prot 5 should be the strongest.


Unless strength 2 is removed, I don't agree with this change - strength 2 makes it way too easy to die, especially with pot lag. If strength 2 is removed (which I hope it is), then I would agree with this.


Elite kit is already OP enough, last thing we need is elite rank to get any better than it already is, ESPECIALLY since slayer is already protection 5.


Can you specify which ones? Most of the raid and base rules are there to keep things balanced, like buffer limits and cannon rules. Can you imagine Royal having twice as many walls, or having to defend a 1 second cannon? Those are just examples, and they're obviously extreme, but it makes it easier if you specify which rules, as many of the rules are good.


The opening of chests and teleportation, I agree with. Setting homes would be a terrible addition, though. If you allow set homes, not only does that mean once a base is raided, it can't be used again, but that also means that if someone gets glitched into, they may not even find out about it until months later because of the set home... Set homes should only ever be allowed in wilderness or faction land, end of story.


Omg YES. We need to have better supply drops, because I can't even be asked to waste my time they're so worthless. They need a buff, and this would be a great way - maybe don't change how often they spawn, but definitely buff the loot you can get and the number of crates.


I didn't really have a strong opinion on any of your other suggestions, but overall was a fairly solid list.
Your reactions on the post show exactly my thoughts on it as well! About the raiding rules, i think these are necessary for a factions server and might need even more specification in my opinion.
 

Sjomtit

Active Member
ELITE
Sjomtit
Sjomtit
ELITE
Joined
Jan 7, 2020
Posts
39
Ratings
44
#22
I'd also like to see the potential value on ftop for each faction which shows the value if all the placed spawners reach full value.
 

xEricL

Active Member
MVP+
xEricL
xEricL
MVP+
Joined
Mar 2, 2019
Posts
32
Ratings
80 5
#23
I will be passing these suggestions onto @Dacon & @Boomclaw. Thank you all ! :cool:
 

Sjomtit

Active Member
ELITE
Sjomtit
Sjomtit
ELITE
Joined
Jan 7, 2020
Posts
39
Ratings
44
#25
Builder wands should stay they are useful for patching obsidian walls.
During a raid patching with builder wand is illegal and after a raid using genbuckets is faster.
 
Joined
Mar 26, 2020
Posts
21
Ratings
5
#27
I personally would love to see some kind of pvp based method to make money. Especially during grace it's hard to make enough money to get a full base and buffer done in time with the current eco. I'd suggest some form of Darkzone/Warzone/Citadel a pvp enabled area where is only 1 way in a 1 way out and silver fish spawn for people to grind to make good cash but have the risk of being killed.
Something like gladiators :) ?