Accepted Glitchtrap - Insane

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Kubikit

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#1
  • Username : Kubikit
  • Map name : Glitchtrap
  • Warp : /plot v Kubikit 11
  • Difficulty : Insane
  • Misc : 100 jumps, 6cp

2020-06-28_23.54.51.png


I had a lot of fun building this, all the intel needed is spreak throughout the course.
 

khirina

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#2
Hi hello hi

Theme - There is only one other fnaf map and that one is FreddyFazbear, so this theme is original. good job

Build - Really well executed. It looks exactly how I would imagine a Glitchtrap minecraft build, and it looks like a lot of detail went into this, so great job.

PK - I really like the PK. I'm quite happy how this server is slowly moving towards a more rank-up style PK, and this map is a prime example of just that. It fits the difficulty and has heaps of both block and technical variety. My only concern is the length, but I think it shouldn't be too much of a problem considering the other aspects of the map.

Skips - I only found two skips, but they are both pretty significant (skipping a combined 30-40% of the map I would say) and easy to perform/fix. Here they are (Green: right path | Red: skip | Yellow: where barriers should go)
2020-06-28_19.58.06.png
This one skips the Pk on the back of the head.
2020-06-28_20.08.59.png :
This one skips all of the PK in the chest and on the upper back.

Fix these skips and it will be a +1 from me :)
 

GamersDecision

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#3
Hello Kub!
I am here to give you my review of the map!

Firstly I think the theme is GREAT since there's no map about FnAF VR: Help Wanted. There is however a map about FnAF (FreddyFazbear) but this map is different enough to be an original theme!
Secondly I think the build is EXCELLENT. It is very detailed and resembles the character you have chosen greatly. You chose good blocks to find the right coloring. As usual, your build is super, well done!
Lastly I think the parkour is OKAY. It fits all the basic requirements that I don't need to list for you, but I feel like some of the parkour might be too hard and too technical for the standards of Manacube. I believe this map might get a lot of nerfs if it does get accepted the way it is. There's also a lot of skips that need to be fixed! Adding to what khirina found here's some more!
2020-06-29_11.20.28.png

You can go to the orange hole in the failsafe room and use the slime to make it on the lower section of this room. From here you can use the pumpkin to skip on the ladder, skipping all of the parkour after the purple failsafe room. It's a huge skip that should definitely be fixed!
2020-06-29_11.13.34.png

This one skips the wall blip up due to a small oversight of leaving that trapdoor there. Simply adding a barrier above the trapdoor will patch this.
2020-06-29_11.01.38.png

This one skips some of the parkour in the purple failsafe room I talked about earlier. The barriers aren't high enough so you can go around and on top of them to skip all the technical and precise jumps.

And lastly but definitely not the leastly, the second skip khirina mentioned works from a much earlier spot and can skip a LOT of the parkour. Check these pictures!
2020-06-29_11.32.55.png
2020-06-29_11.33.02.png
2020-06-29_11.33.09.png
2020-06-29_11.33.14.png

Fixing these issues will definitely help your map!

Good luck! :)
 

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Kubikit

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#4
Thank you both for your replies, all the exploits have been patched.
 
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#5
All i have to say is wow, as a fnaf hw fan i really think this build is amazing. you must have poured hours and hours into this and i commend you for this piece of art
 

caseyclosed

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#7
Hey Kubikit!

I am happy to tell you that your map is being ACCEPTED!

The build is fantastic and represents your theme of Glitchtrap quite nicely. You use a variety of different blocks to help shade your terrifying build. (gotta admit those illuminated eyes at night are very creepy. I love the expression you got on his face as well.) Anyway, moving onto parkour!

Your parkour is great and very blip up heavy. A lot of unique and fun jumps. You helped me nerf a few that I found too hard for your map so good job on that! The jumps and length of the map fit the difficulty of insane quite nicely. Your checkpoint placement was great for this map and very generous. The variation is good as per usual so I would call this a home run of a map Kub.

Great job with this submission and I'm interested in whats next in the private art gallery of Kub Maps.
Keep it up Kub da Vinci
- casey
 
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