Search results

  1. Cashisgr8

    Accepted PurduePete - Insane

    -Cashisgr8 (tested by NateBallsNate222) -PurduePete - /plot v Cashisgr8 8 - 100 jumps (91 if you cheat redstone with /prac), 9 checkpoints -Insane map goofy build :p
  2. Cashisgr8

    Rejected Eyeball - Medium

    -Cashisgr8 -Eyeball -/plot v Cashisgr8 5 (above) -Medium; ~50 jumps, 6 checkpoints
  3. Cashisgr8

    Accepted AWP - Easy

    -Cashisgr8 -AWP /plot v Cashisgr8 5, back side 3 cps ~35 jumps made at 4am i need more sleep
  4. Cashisgr8

    Rejected Tour De Corse - Insane

    -Cashisgr8 -Tour De Corse /plot v Cashisgr8 6 -97 Jumps 8 Checkpoints It's a bit harder for an Insane, but I try to teach all the important jumps Edit: The embeds for screenshots may not work, the imgur link will work though After like 5 edits to try and get pictures to work, i think this...
  5. Cashisgr8

    Closed Map Update: CowBoyBebop (Hard)

    This is a bit of a different request as I'm looking to make changes to an existing map. -CowboyBebop by Cashisgr8 & others -/plot v Cashisgr8 5 Map Changes: After noticing the minecart on the original had some bugs once transitioned to the map world, I chose to entirely change the...
  6. Cashisgr8

    Accepted Roger Roach - Easy/Medium

    -Roger Roach -Cashisgr8 /plot v Cashisgr8 4 (right side of plot) -Easy/Medium (its mostly medium but it might be just a bit shy of length) -around 38 Jumps, 3 Checkpoints - Is the build great? Maybe not. But is it cool? As cool as Roger Roach himself :cool::cool::cool::cool::cool: -I wish...
  7. Cashisgr8

    Accepted CowboyBebop - Hard

    -Cashisgr8, HopperJZ, so6p -CowboyBebop /plot v Cashisgr8 5 72 Jumps, 5 Checkpoints -difficulty is debatable, it can be made easier if it's too hard for hard -resubmission from like 5 months ago; tried to add some different blocks & rebuilt parkour, all while trying to be as accurate as...
  8. Cashisgr8

    Rejected CowboyBebop - Expert

    -Cashisgr8 -CowboyBebop (Spike is already taken :sadge: ) -85 ish jumps, 7 -/plot visit Cashisgr8 5 Edit: thread is missing some stuff that I remember writing, kinda suspect
  9. Cashisgr8

    Rejected DoofInc - Hard

    -Cashisgr8 -Doofenshmirtz Evil Incorporated (Use DoofInc because its shorter) -Around 60 jumps & 5 Checkpoints -/plot visit Cashisgr8 3 (Front left corner)
  10. Cashisgr8

    Rejected ScottDixon2017 - Insane (maybe)

    This map is months old but I logged on for the first time again at 2am so here I am -Cashisgr8 -ScottDixon2017 -Insane difficulty probably idk -somewhere around 100 jumps, and 8 cps -There is in fact an Indycar map already (I would know) but I tried to make the theme more around the story of...
  11. Cashisgr8

    Rejected NoStep - Easy (revised)

    -Cashisgr8 -NoStep 1st thread: https://www.manacube.com/threads/nostep-medium.53772/#post-170336 ~40 Jumps, 3 Checkpoints Updates: Made the parkour a little more clear/obvious replaced excessive barriers with snakes as decoration/parkour Please don't step on snek again ;-; (I assume you...
  12. Cashisgr8

    Rejected NoStep - Medium

    -NoStep -Cashisgr8 /plot v Cashisgr8 3 (on the left edge of the plot) 36 Jumps, 3 Checkpoints please don't step on snek
  13. Cashisgr8

    Rejected Impending Injury - Hard (revised x2)

    -Cashisgr8 -Impending Injury Previous 2 threads: #2 https://www.manacube.com/threads/impending-injury-hard-revised.52916/ #1 https://www.manacube.com/threads/impending-injury-hard.52652/ Updates: -Adjustments to parkour -Wall has more depth -Person is wearing knee pads and elbow pads...
  14. Cashisgr8

    Rejected Impending Injury - Hard (revised)

    -Cashisgr8 -Impending Injury Original Thread with original screenshots: https://www.manacube.com/threads/impending-injury-hard.52652/ Updates: -The mass of barriers in the early checkpoints has been removed, and the parkour has been changed to flow more freely on the skateboard. -Changed a...
  15. Cashisgr8

    Rejected Impending Injury - Hard

    -Cashisgr8 -Impending Injury /plot v Cashisgr8 3 (front) -61 Jumps, 6 Checkpoints haha funny good joke
  16. Cashisgr8

    Rejected Kindergarten Art - Easy

    ~Cashisgr8 ~Kindergarten Art ~25 Jumps, 3 Checkpoints I kinda speedrunned this so ¯\_(ツ)_/¯
  17. Cashisgr8

    Accepted Powder Keg (revised x2) - Easy

    ~Cashisgr8 ~Powder Keg Original thread with screenshots: https://www.manacube.com/threads/powder-keg-revised-easy.50969/ The reason for the previous rejection was for "exploits that would require significant parkour changes". I have managed to fix these exploits without major changes to the...
  18. Cashisgr8

    Accepted IndyCar - Expert

    IndyCar Cashisgr8 ~75 Jumps, 7 Checkpoints /plot visit Cashisgr8 2 There are actually two parts to this map, the expert difficulty and a /race section at easy difficulty. There is a section for a tp block below the beginning that takes you to the race part of the map. screenshots of race...
  19. Cashisgr8

    Rejected Powder Keg (revised) - Easy

    Cashisgr8 Powder Keg -/plot visit Cashisgr8 (front left) -39 Jumps 2 Checkpoints Previous Thread: https://www.manacube.com/threads/powder-keg-easy.50583/ Changes: The push-lever-thing is now a torch so that it actually looks real (lol) The parkour has changed for the...
  20. Cashisgr8

    Accepted Computer - Hard Dropper

    -Computer -Cashisgr8 -Hard dropper -/plot visit Cashisgr8 (back left of plot, the taller box made of black clay) I built the entire dropper with fullbright, then realized it would be completely dark for everyone else.. o_ o Edit 1: I've been making small detail changes every once...