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  1. zzykrkv

    Inside (Insane) - Resubmission

    What is this atttempt 7 now??? they say 7 is a lucky number Since last time i tried to fix up parts of the build and give some empty areas more depth and detail to them. I also forgot a lot of things about this map so sorry. I made some small quality-of-life tweaks to the parkour in an attempt...
  2. zzykrkv

    Rejected Inside 6

    Lol im back Ive been busy but I have implemented the requested changes I did not do much to the trees tho bc i didnt really understand what the judges wanted with it Creators: DaWomby, Pax_Australis, Kvoidcoconut, Daaronaaronax Difficulty: Insane Visit dawombys second plot Photo of map:
  3. zzykrkv

    Rejected Inside (Insane )

    Yo its me speaking on behalf of DaWomby because he lost his access to minecraft after being unable to migrate his account. Hes entrusted me to keep working on the level. I gave the level some heavy nerfs and some slight polish so yea, hopefully it comes through this time. what is this the 5th...
  4. zzykrkv

    Accepted Ivy - Insane

    Hey guys i made a map if you could chkeck it out thats be sick name zzykrkv go to my 11th plot!!!!!1!!!1 152 jumps (a lot) Difficulty - easy (jk insane) character from cytus 2 (shes the best character 100%) OH IMPORTANT btw since i build the start too high I want this to be the actual start...
  5. zzykrkv

    Rejected Yakko - Insane

    (this was not my idea) Bassboat u took too long to submit so im doing it THIS WAS NOT MY IDEA I JUST WANTED TO BUILD THE PARKOUR Builders: Zzykrkv, BASSBOAT Map: Yakko /plot v BASSBOAT 2 Difficulty: Insane 19 Jumps
  6. zzykrkv

    WHY DID YOU TRY TO BAN HEADS WTF (Rant)

    I do not believe 1.8 and 1.9+ can co-exist peacefully. Recently there has been an attempt to ban heads because they lagged in later versions. I honestly think this was an absolutely terrible decision and I’m glad this was reverted. This would have had a detrimental impact to the...
  7. zzykrkv

    Parkour Update

  8. zzykrkv

    Accepted Deadmau5 - Resubmission

    Previous thread: https://manacube.com/threads/deadmau5-insane.60348/ So, i nerfed the parkour and removed all pistons, hope its good now Name: Zzykrkv Map: Deadmau5 /plot v zzykrkv 3 AND GO UP. ITS IN THE AIR GO UP. Difficulty: Insane Jumps: 121
  9. zzykrkv

    Accepted Upwards Journey - Insane (Resubmission #2)

    Old submission https://manacube.com/threads/upwards-journey-resubmission.57372/ Username: zzykrkv Map: Upwards Journey /plot v noctqrns 18 Difficulty: Easy (jk insane) Jumps: 114 It's been a while and I really didn't want my old projet to go to waste, so I decided to come back to it and fix...
  10. zzykrkv

    Rejected Deadmau5 - Insane

    I'm back with another piece of cancer! Name: Zzykrkv Map: Deadmau5 /plot v zzykrkv 3 AND GO UP. ITS IN THE AIR GO UP. Difficulty: Insane Jumps: 122 (many of them are really easy transitions tho, real count is closer to 100) So um this map was based of the epic producer deadmau5, I recommend...
  11. zzykrkv

    Accepted Spike - Expert

    First of all holy cow map judges there is a massive queue for submissions I hope you guys are doing fine There already is a map called spike but this is different. If needed the name could probably be altered to something else Name: zzykrkv Map: Spike /plot v zzykrkv 3 Difficulty: Expert...
  12. zzykrkv

    PSA to Map Makers

    From playing maps and testing upcoming ones, I have too often seen a recurring exploit. Although this server is for 1.8, it still somewhat caters to 1.9+ players. There are many changes in different versions, but from 1.8 to 1.9, there is a change in the game's physics. In short, the way the...
  13. zzykrkv

    Accepted Ski Resort - Insane

    OK BEFORE YOU SAY UNORIGINAL THEME there is actually suprisingly 0 ski themed maps. Furthermore, I have looked at all mountain/snow maps and none are just 1 huge snow covered mountain. So basically this is an original build. If you don't think this is enough, read my bit on the parkour. The...
  14. zzykrkv

    Map maker questions

    So i was working on a map, and I came across several issues. The first, is that I can't seem to find a way to toggle fly. THis is a major issue if you want to test out headhitter momentum. The closest I could find was survival mode, but this also presents issues. One can take fall damage and...
  15. zzykrkv

    Rejected Upwards Journey (Resubmission)

    Username: zzykrkv Map Name: Upwards Journey /plot v zzykrkv Difficulty: Insane Jumps: ~168 (counting easy transition jumps) Ok this is the resubmission. I have removed all the bwmm jumps and nerfed some others. The rest should be all good. The buid is also under maintenance to neaten it up...
  16. zzykrkv

    An OP Headhitter Strategy

    I'm pretty sure we all hate headhitter (hh) jumps. They just always seem incredibly hard. The reason for this, is that they're tick perfect. In short, ticks are the game's physics clock, meaning your position is updated every tick or 50ms. (20 ticks in 1 second). A tick too early and you jump...
  17. zzykrkv

    A Rant About Parkour Design

    Hello, this will be a bit of a slightly controversial rant about how a lot of the time our lust for unique jumps brings a very negative impact on the quality of our maps. To begin, it seems that using a variety of blocks is so highly praised that people are willing to sacrifice the look of...
  18. zzykrkv

    Potential issue regarding "Banned blocks"

    On the map submission format thread, it says that single iron bars should be banned. I perfectly understand that, however, I feel like it would be better to just either allow these or make certain changes to these rules. I get that the intention of this is to prevent block glitches in the newer...
  19. zzykrkv

    Rejected UpwardsJourney (Insane)

    Username: zzykrkv Map Name: UpwardsJourney Plot 1 Difficulty: Insane Jumps: ~168 (counting easy transition jumps) This is my first time submitting a map. The idea is that you traverse up a steep cliff until you reach the peak. Although the map is very much a nature build, I haven't seen any...