A lot of the jumps in this map are repetitive, there are many different blocks and variations of jumps that you should try to incorporate into the map to make it more varied. I think the theme is a little unoriginal too. Good effort though!
I love the overall look of the map but I'm not a big fan of how detached the parkour is outside the front of the house. I feel like it should be better integrated into the build such that it doesn't look like a bunch of random blocks.
Sadly, this theme is pretty generic and something similar has been done already. Along with this, the parkour is lacking depth with the majority of structures being 2D. Also, try and vary the jumps a bit more.
Personally, I found the build a little underwhelming in terms of scale. The concept is nice but could've been executed better. As for the parkour, i think it's best suited as an easy map provided the random double neo -0.5 is nerfed.
Very striking and unique in its appearance, had a quick look at some of the parkour and I personally think the difficulty would be better suited at Insane level.
I disagree with TNTfreak007, I think that the difficulty is spot on and the parkour flows nicely. My only concern is that I find the build is lacking something, it feels pretty plain when I look at it. Nice concept though!
Personally, I found the parkour a little too easy for a medium map. The length of the map however felt perfect. Perhaps add some more ladder jumps to spice it up a little.
I found the map was a good fit in terms of difficulty, however it could be slightly longer with a wider variety of jumps. The theme is also fairly generic and I'd suggest putting more of a spin on it to make it stand out a bit more.
I like the idea behind the build and the details in some of the bowls are nice but I found it a bit too easy. Try increasing the density of the soup ingredients or add some smaller elements in between the large ones.