Current Situation:
The current requirement for spawning the boss on /festival is set to zero. This allows players who do not actively participate in the game to take advantage of boss kills. As a result, a small number of dedicated players are sacrificing items, while many others benefit without contributing.
Impact on Players:
Many dedicated players, including myself, have sacrificed thousands of emeralds in hopes of receiving valuable loot from the boss. However, it has become increasingly frustrating to witness the disparity:
Proposed Changes
Introducing these changes could restore motivation among players to contribute to boss spawns, ensuring that those who work hard for their items are appropriately rewarded, while preventing passive players from taking undue advantage of the system. Your thoughts on this would be greatly appreciated!
Please vote below. To the dev team as a side note, I understand that it takes hours of work sometimes to make these changes, but I feel (personally) that it is necessary at this point. We appreciate everything you guys do.
SeanToasters/ParmeSean
The current requirement for spawning the boss on /festival is set to zero. This allows players who do not actively participate in the game to take advantage of boss kills. As a result, a small number of dedicated players are sacrificing items, while many others benefit without contributing.
Impact on Players:
Many dedicated players, including myself, have sacrificed thousands of emeralds in hopes of receiving valuable loot from the boss. However, it has become increasingly frustrating to witness the disparity:
- Only 3-4 players typically sacrifice items to spawn the boss.
- 30+ players show up to benefit from the boss fight, sharing the same drop chances.
- Players who do not contribute can simply sit AFK at the portal and still reap rewards.
Proposed Changes
- Item Sacrifice Requirement I suggest implementing a set item sacrifice requirement to either:
- Allow players to attack the boss, or
- Gain loot from the boss.
- Loot Incentives Based on Sacrifice Alternatively, consider a system where the more items players sacrifice, the higher their chance of receiving valuable drops, such as the SVA piece from the boss.
Introducing these changes could restore motivation among players to contribute to boss spawns, ensuring that those who work hard for their items are appropriately rewarded, while preventing passive players from taking undue advantage of the system. Your thoughts on this would be greatly appreciated!
Please vote below. To the dev team as a side note, I understand that it takes hours of work sometimes to make these changes, but I feel (personally) that it is necessary at this point. We appreciate everything you guys do.
SeanToasters/ParmeSean