Rejected Engineer - Hard

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curtis

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curtis18264
curtis18264
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#1
Engineer
Theme: Team Fortress 2
/plot h curtis18264 4 (its the one on the right)
Hard
66 Jumps, 55 if you already know the code
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This map has a 3 digit codelock. To get the passcode you need to get 3 hints from 3 challenges.
Hint #1:
Switch #1 will ALWAYS be the opposite of switch #3

Hint #2:
Two switches must be on

Hint #3:
Switch #3 can only be on if switch #1 is on
The correct code:
Switch #1 - On
Switch #2 - On
Switch #3 - Off

Switch #3 can only be on if switch #1 is on. However, switch #1 is ALWAYS the opposite of switch #3. This means that switch #3's condition to be on can never be met. Which means that switch #3 is always off and switch #1 is always on. Finally, since hint #2 says that 2 switches must be on and switch #2 is the last switch left, switch #2 also must be on.

Edit - Made a change to the redstone puzzle in the head to prevent a skip. You should need to use both levers to get out.
 
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Hayleyx

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Hayleyx
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#3
Hello,

I shall be putting your map into ONGOING as I have tested and reviewed your map. Your map will now be discussed amongst other judges. Please be patient as this may take some time.

If you have any further questions, do not hesitate to start a conversation with me on the forums or message me on discord Hayley#1882.
 

Hayleyx

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Hayleyx
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#4
Hey there @curtis ,

Sorry for the later response <3.
The theme is original so good job on that!
The build is beautiful. There's great detail and depth.

The parkour is where a few issues arise. We love the concepts that you have created with those puzzle rooms! Unfortunately, we did find a few bits of the parkour slightly tedious. With a lot of parkour in such a small space, it can be harder to space it out well/make it not feel squishy. There were also a few jumps that felt too difficult. The room after you finish the puzzle is slightly harsh if you fall even with the room itself being failsafe. Perhaps changing a few jumps in there would make the room less harsh. The slime to the cocoa bean felt very hard compared to the rest of the map. There were a few other jumps/sections alongside this but I'm hoping my examples are a good guide to what needs to be changed. Don't hesitate to ask any questions if you are unsure!

You will have until December 3rd to make these changes or the map will be rejected.
Thank you for your patience during this all ^-^.
 

Hayleyx

SrMod | Parkour Manager
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Hayleyx
Hayleyx
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#5
Hello,

Having discussed this with you, I regret to inform you that your map has been REJECTED as these changes have not been made.
We would like to see changes to the parkour before any resubmission.

We hope to see more maps from you in the future!
Have a good day/night
-Hayley
 
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