I had a couple suggestions on changing some of the custom enchants on factions because they are heavily futile:
Telepathy 1: Knock it down a few notches to common or rare because it is a huge waste of exp and is communally hated
Headless 1-3: These just have no purpose since players always drop heads upon death and it doesn't work on mobs
Inquisitive 1-4 and Master Inquisitive 1-3: I could be wrong but I don't see too much of a difference in exp gain in these enchants, considering there's 7 levels and Master Inquisitive's description entails that it "Massively increases EXP drops from mobs."
Thanks for reading if you do
Telepathy 1: Knock it down a few notches to common or rare because it is a huge waste of exp and is communally hated
Headless 1-3: These just have no purpose since players always drop heads upon death and it doesn't work on mobs
Inquisitive 1-4 and Master Inquisitive 1-3: I could be wrong but I don't see too much of a difference in exp gain in these enchants, considering there's 7 levels and Master Inquisitive's description entails that it "Massively increases EXP drops from mobs."
Thanks for reading if you do