Accepted FindingNemo - Insane

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Pris

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#1
Name - FindingNemo
Difficulty - Insane
Jumps - 100

Revamped build - Prisioner & Presidenten
Revamped parkour - Xniper03
Old / Original build - xLunaa_, GeorgeVa and Prisioner

/plot h Prisioner 4

2021-08-05_00.55.03.png

2021-08-05_00.55.19.png

This is a build i've wanted to remake for so long, and after a year i finally had the motivation to do so. Me, George and Luna built this map a year ago, but it was rejected due to a messy build and a weird parkour pathing (https://manacube.com/threads/finding-nemo-insane.56326/). I got permission from Luna (the original builder) to remake this map.
The remake of this map features a way bigger build with much more details and better terraforming so it would look like an exact scene from the movie Finding Nemo. The parkour on this map is also much better since I got a parkour builder with more experience with insane parkour than the original parkour builder.
 

Pris

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Udun

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#4
Wow. Amazing map, stunning build. +1
 

IPattyI

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#5
Hey Pris, Pres, and Xniper,

Your map has now been put in ONGOING. I've judged your map personally and it is now currently in the process of being judged by our Map Judge team. You can expect an answer in the coming days! Thank you for your patience.
 

IPattyI

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#6
Hey Pris, Pres, and Xniper,

Your map has been put into REVIEWING.
  • Theme: Although we do already have a Finding Nemo-themed map called Mine, Mine, Mine, as it bears no resemblance in theme or build to this one, this is most definitely an originally themed map submission. Great job on coming up with something unique!
  • Build: Personally, I think the build is great. You guys really brought the characters and setting from Finding Nemo to life through top-tier detailing and terrain work. Well done!
  • Parkour: As you may have already guessed, the reason your map has been put into reviewing is due to the parkour. For starters, I would like to mention that I enjoyed the parkour a great deal. That being said, the judges and I just noticed some problematic things that we would like to see addressed before the map is accepted. These being the presence of many skips and tough and/or annoying jumps. Regarding the former, Krissy noticed a couple of skips within the map, these being: https://prnt.sc/1nmte6t https://prnt.sc/1nmypai https://prnt.sc/1nn0frc https://prnt.sc/1nnb4mx (this one requires speed 5). We would appreciate it if you could patch these and also take another look at the parkour and map to procure that there aren't any more skips. Now for the other point, I'll list out the checkpoints and problems we had with them.
    • CP 3 - We feel that for the difficulty of the blip + double slimes and length of the cp that this section must be changed. You may either change the problematic jumps, cp placement, or whatever you feel lowers the unforgivingness of the cp.
    • CP 9 and 10 - Bit annoying to have the CP where it is. Also might help to explain the semi hh cocoa bean thang on 10, it's an odd jump.
    • Last CP - Change the jump or explain it properly.
If you have any questions/concerns or are ready for me to look at the map again, then please feel free to message me on here, in-game, or discord (Pat#8000).
 

IPattyI

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#7
Hey Pris, Pres, and Xniper,

As you have implemented the necessary changes, your map has now been ACCEPTED. Thank you so much for your cooperation! I'm glad it was able to finally get in.
 
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