I know this is the wrong section but basically no Earth players look in the Ideas & Feedback section of the forums so I'm posting here.
Why you should listen to me
If anyone is thinking "who is this random guy you don't even play Earth" (which tbh probably isn't happening but I don't know, maybe some people that don't know who I am are actually looking at this forum) I was an active Earth player with 1000+ hours on Earth. I also was one of many players who quit the game due to updates made in Season 3 and 4 as well as general trends in Earth gameplay.
My proposals
@DataS and @Wedosnipes have already said this a lot but a change to sieges & PvP is necessary. As such I've come up with some new features and changes to the SiegeWar system that is currently implemented.
The first change to SW is to change the "Peaceful" town function that allows towns to completely avoid sieges to instead be a function that allows a town to become immune to sieges for a 72-hour period. Once the 48 hours is up, the town is susceptible to being sieged for the next 12 hours. If a siege is started then the 72-hour period cannot be started again until the siege concludes.
To counteract this, the cost to begin the 72-hour period will be completely eliminated. In addition, to avoid certain players being targeted and killfarmed for siege points, any member of a town that is not granted the town rank of Guard or higher cannot be hurt by and cannot hurt the players attacking the sieged town unless they enter the 16-block radius around the siege banner.
Another change that has to be made to encourage PvP is including siege kills in either the prestige or /lb systems. The reason for it being specifically siege kills is that kills in /wild tend to be complete noobs in iron armor whose 72-hour immunity period just ended and can get 1-shot by a guy in full SVA. Not only that but it allows people to not lose their stuff to get their /lb or /prestige cubits.
More suggestions will be added as people reply with their feedback and ideas.
Why you should listen to me
If anyone is thinking "who is this random guy you don't even play Earth" (which tbh probably isn't happening but I don't know, maybe some people that don't know who I am are actually looking at this forum) I was an active Earth player with 1000+ hours on Earth. I also was one of many players who quit the game due to updates made in Season 3 and 4 as well as general trends in Earth gameplay.
My proposals
@DataS and @Wedosnipes have already said this a lot but a change to sieges & PvP is necessary. As such I've come up with some new features and changes to the SiegeWar system that is currently implemented.
The first change to SW is to change the "Peaceful" town function that allows towns to completely avoid sieges to instead be a function that allows a town to become immune to sieges for a 72-hour period. Once the 48 hours is up, the town is susceptible to being sieged for the next 12 hours. If a siege is started then the 72-hour period cannot be started again until the siege concludes.
To counteract this, the cost to begin the 72-hour period will be completely eliminated. In addition, to avoid certain players being targeted and killfarmed for siege points, any member of a town that is not granted the town rank of Guard or higher cannot be hurt by and cannot hurt the players attacking the sieged town unless they enter the 16-block radius around the siege banner.
Another change that has to be made to encourage PvP is including siege kills in either the prestige or /lb systems. The reason for it being specifically siege kills is that kills in /wild tend to be complete noobs in iron armor whose 72-hour immunity period just ended and can get 1-shot by a guy in full SVA. Not only that but it allows people to not lose their stuff to get their /lb or /prestige cubits.
More suggestions will be added as people reply with their feedback and ideas.
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