More thematic inclusion in grading

Dnho

Active Member
Joined
Dec 3, 2019
Posts
37
Ratings
38 2
#1
So for the past couple of weeks, I've been heavily basing my plots off of rps, so I've been having much more nature involved in my plots. That being said, I think that grading should change some. Most plots will have a balance of the two, but I'm sure I'm not the only one who sees theming as a large part in the production of a plot. I feel like instead of focusing grading on a specific balance creating a concentrated norm, the grading system should allow for more diversity, and, well, creativity. A city plot shouldn't get bashed for not having nature as much as a forest plot shouldn't be bashed for not having buildings. People don't enjoy going to Yellow Stone to see the park center, they go to see the natural beauty, and I think that should be okay. Creative grades should allow artistic styles instead of dictating them. Now of course this one post isn't going to change it, but I'm hoping that other players who like building their own way can read this and help.