Rejected Platypus | Easy (Medium if it fits)

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Acrellux

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#1
USERNAMES: Acid_Reflvx & 1blockster2
MAP NAME: Platypus
Photos of Parkour:
2020-11-01_16.43.22.png
2020-11-01_16.43.32.png
2020-11-01_16.43.48.png
2020-11-01_16.43.54.png

I had to include this one xD:
2020-11-01_16.45.50.png

HOW TO GET TO THE PLOT: /plot v Acid_Reflvx 5
DIFFICULTY: Easy (Jumps is 51, but I counted the jumps where you're climbing, and the real jumps are pretty easy)
NUMBER OF JUMPS: 51~
CHECKPOINTS: 4
 

BDOsborne

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#2
USERNAMES: Acid_Reflvx & 1blockster2
MAP NAME: Platypus
Photos of Parkour:
View attachment 38370 View attachment 38371 View attachment 38372 View attachment 38373
I had to include this one xD: View attachment 38374
HOW TO GET TO THE PLOT: /plot v Acid_Reflvx 5
DIFFICULTY: Easy (Jumps is 51, but I counted the jumps where you're climbing, and the real jumps are pretty easy)
NUMBER OF JUMPS: 51~
CHECKPOINTS: 4
the only problem i can see from the screenshots in terms of build quality is the lack of block variation and perhaps a bit more effort to disguise the use of the sphere brush!
good luck with your map
 

jasper_

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#3
thats one hot platypus
 

Quinny

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#4
Hello Acid and blockster,

I am sorry to tell you this map is being rejected. The theme is original, as there is no platypus map yet on ManaCube. The build is okay, as mentioned above he looks a bit spherical and it's obvious in some places on the build that WorldEdit brushes were used. It is okay to use brushes to build of course, but make sure to smooth out the shapes you brush out afterwards. I would also say the build is pretty small which is why it may have been difficult to make the build more smooth. The arms especially look very boxy and not shaped well. There is also no shading or block variation in the build which makes it look a bit plain overall.

The parkour isn't mixed or varied much at all, in fact I felt like there wasn't much parkour on the map in general. I felt like I was climbing the majority of the map rather than doing a parkour map. While some climbing is okay, it's still important to feel like there is a cohesive course. The parkour that was there was only trapdoors, ladders, and normal blocks that came right in a row. The difficulty did fit an easy map.

Thank you for submitting this map! If you have any questions, feel free to message me here on the forums, in-game, or on Discord.
 
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