Potential ideas for Factions

terryZ_

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#1
Hello, just thinking of possible ideas that Faction players may want for future updates, grab any sort of opinion(s) from the Faction community for ideas as well.

1. Raiding Outpost

To explain - The Raiding Outpost is a completely different world where a pre-made base is made with walls and everything. Players have to make their own claim and cannons to raid the pre-made base. The first Faction that breaches the base is the winner of the base, and gets ownership of the base. Once a Faction wins, the base, world resets and the last Faction keeps the re-generated base.

That Faction gets rewards for holding that Outpost (e.g. Sell boost when selling items, Permanent Depth Strider, Spawner Drop Boost rate as examples) and then get items/rewards at an interval (e.g. Mana every 30 minutes, Money every 1 hour, Heroic enchants every 6 hours just as examples). Once a Faction owns that Outpost, other Factions are free to attempt to raid and breach that Outpost for the benefits it gains (standard raiding rules apply here). Repeat over time over the season for the same benefits, money etc. A potential reward could also be for the Outpost to be worth some Faction value too

2. Raiding Event

Similar to Raiding Outpost - new base is genned in, first Faction to breach gets rewards and the event is over. To spice things up - could potentially do it where staff are patching against the players but are unable to counter. Could be an occasional event

3. New Ecos for season

Crops have been dominant for all the seasons. Other economies could also be considered for the future, such as a PVP based economy (Focused on Volcano/Silverfish/Outpost), a new Mining economy where Ores are the dominant way to gain money, other crop alternatives such as Cactus, or even an economy where there are multiple crops included, but with multiple tradeoffs (Sugarcane being Mana focused while Carrots are Money focused, so you have to pick between the two or farm both)

4. Updates to Bosses

Diminisher could be potentially changed, or have new bosses that could provide stronger rewards. Other servers have a system where bosses are global and the top 3 players that did the most damage gets rewards - could do a similar system, introduce new bosses or change up how Diminisher works to make it act more like a boss for other players as well.

5. Race changes, Quest changes

Currently, races aren't prioritised in upgrading and mainly used for either the Raider race (Strength 1 permanently) or Villager (2 extra hearts if you don't have Overload). Could change up the Race upgrades to incentivise upgrading your own race for bonus perks, kits that could help throughout the season. Same for Quests, they could be changed up so they're easier to do and not doing something that's not the standard/usual activities Faction players do

6. More events in general?

Outside of Raiding event, some other ideas are Faction duels (5v5s), Raiding duels (Two factions 5v5 duel, two bases patch/raid against each other, changes to Envoys, Staff-hosted events (The raiding event mentioned)

7. Faction Boosters/Upgrades

Could be changed so they can either be combined, new ones added or certain perks that may also come in handy as some of the upgrades overlap. Happy to take any suggestions if there are any /f upgrade or /f booster ideas

8. Custom Enchant ideas

There's frustration on certain CE's not being as useful as others (e.g. Experience, Telepathy not being as good as other Heroics). Curious to get ideas on any specific Custom Enchants you all prefer, or have any ideas for new ones as well

9. Changes in Season duration/Roster amount?

Unsure if players would prefer shorter/longer seasons, amount of players allowed in roster and main faction member(s). Wanted to grab ideas as well on whether this is currently a good schedule or would a preference for 7 day seasons, 14 day seasons etc with 1 raiding period work out as well

10. Raiding Plugin/Timer

Generally a plugin that would block a 2nd Faction from firing if another is already raiding - and so players don't have to keep track of their own cannon timings/shots, when to gen and when a faction is next allowed to raid after one.


Feel free to throw any more suggestions that players have too, or specifics/to go more in depth on ideas mentioned above^^
 

qauw

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#4
Love the ideas. I think make the volcano areas more worth it ( more silverfish spawners ) and then farming just cane with the mana. Either way a lot of these changes would be awesome.
 

ImAK1d

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#5
Love all the ideas- alternate economy options for players that don't have alt accounts for massive farms would be great to keep casuals around.
 

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#7
Volcano being more worth it would also increase the need for it being remodelled for better pvp. The soul sand makes it horrific. I’d suggest changing it to stained clay or reaching out to the creative community for a new build
 

terryZ_

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#8
Love all the ideas- alternate economy options for players that don't have alt accounts for massive farms would be great to keep casuals around.
Thoughts on crop loaders/chunk loaders as a possible alternative to using alts instead? Unsure if they would be abused for things such as cannons or for other issues such as lagging the server, but that would be a potential idea to resolve the issues that people without alt accounts face, especially with the Microsoft migration a couple months ago that led to the removal of a lot of alt accounts.


Volcano being more worth it would also increase the need for it being remodelled for better pvp. The soul sand makes it horrific. I’d suggest changing it to stained clay or reaching out to the creative community for a new build
Would a complete change of the Volcano + layout (such as mines, PVP-enabled mines as an eco) be a comfortable change? An issue currently with Volcano is that most players are unaware where the exit portal is - so making that more obvious would also be of assistance and make it a potentially strong change for both veteran and newer players
 

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#9
Thoughts on crop loaders/chunk loaders as a possible alternative to using alts instead? Unsure if they would be abused for things such as cannons or for other issues such as lagging the server, but that would be a potential idea to resolve the issues that people without alt accounts face, especially with the Microsoft migration a couple months ago that led to the removal of a lot of alt accounts.




Would a complete change of the Volcano + layout (such as mines, PVP-enabled mines as an eco) be a comfortable change? An issue currently with Volcano is that most players are unaware where the exit portal is - so making that more obvious would also be of assistance and make it a potentially strong change for both veteran and newer players
as to the first part. Thats a good idea. All you need to do is implement a limit of the amount that can be placed within fac land and it essentially eliminates that. 10-15 would be a good amount.

With the second part. There's far too much verticality in volcano to make pvp a satisfying experience. You're trying to actually pvp and constantly jumping and taking insane kb and getting stuck in soul sand. So it's just not a good experience in general
 

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#10
Additionally. A small QoL update would be to add infinity books to the grey books in custom enchants. And remove the useless ones that have no value from the other sections I.E headless, glowing, telepathy, experience, ravenous, berserk
 

DippinnDot

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#11
A tnt cap of roughly 1mil-2mil tnt so it promotes keeping at least creepers up to consistently have tnt all map. as well as spawners needing to be placed for 72 hrs and then it counts at 100% value to promote longer spawner placement but also allows time to raid and make money for those 3 days to help the next week. A rage 1 -2 custom enchant that balances pvp more so if you dont have the best set but are good at combo'ing you have a chance against someone that isn't good with a full gset. limiting spawner types to blazes/creepers/igs/villagers to stop the 200k skeletons getting placed every single map
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Allow god apples to be purchased only being able to get them by the luck of crates is absurd.
 

Poon

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#13
I Love all the ideas, Love to see that staff still care for factions even with the declining player base. I think a huge way to improve factions would be with a player unban. Thank you, will write more later :p
 

Bellers

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#15
Additionally. Some items or a command that load chunks instead of alts would be ideal going forward since most vps will not work for alt hosting
 

LouiseNorth

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#16
Make a 10-20 members map with No f roster with only 20 member invites
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Change eco from cane to cactus and add cactus chests with unlimited storage
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Allow regens from what I've been told manacube factions hasn't really changed in the layout of walls for a long time mixing it up a bit and adding regens would be fun but only having 13 chunk buffer :) even just one - two regens per base would fully change the cannoning style. :)
 

LouiseNorth

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#17
Allow horizontal nukes or make spawners stack these people placing 60k mobs is not good