Let me preface this by saying I built far into this map without knowing a medium map named Autoturret exists, however I have no doubts that my interpretation of the turret and the parkour surrounding the build far exceed the other map.
If you think the bottom of the map is boring and could have more depth or detailing, I would have to disagree. The base of the Turret is half of a rusty barrel crudely placed onto three legs. I spent some time trying to get the color just right, because I wanted it to look as close to a piece of metal rusting as possible. The inside of the base only holds the legs because that is all it is meant to hold. It is 100% accurate to the in game model from Rust.
If you doubt any part of the top map, I will assure you I spent a lot of time detailing the curved sheet metal to look as it does in game, including the added detail of yellow spray paint. I would be remiss if I didn't mention the very good looking assault rifle that sits inside of the container. The AK itself has a orange shovel handle as it is crudely being held together, and for smaller details there is a smile head on the right side of the gun. The brownish mount part isn't 100% accurate in color, but I chose to make it a rusted brown because I think it incorporates better with the colors I am given in Minecraft.
If you believe the parkour needs tweaking at all, I will take your criticism, but I would like to remind you that this map has mostly short skill oriented checkpoints. I don't believe that any CP is too hard, and the hard jumps are forgiving with fail safes and checkpoints in place.
Without further ado, I present to you RustTurret.
RustTurret
Insane
13 Checkpoints
90 Jumps
Build by caseyclosed, Parkour by Xniper03
./plot v caseyclosed 24, behind is the start of the map
If you think the bottom of the map is boring and could have more depth or detailing, I would have to disagree. The base of the Turret is half of a rusty barrel crudely placed onto three legs. I spent some time trying to get the color just right, because I wanted it to look as close to a piece of metal rusting as possible. The inside of the base only holds the legs because that is all it is meant to hold. It is 100% accurate to the in game model from Rust.
If you doubt any part of the top map, I will assure you I spent a lot of time detailing the curved sheet metal to look as it does in game, including the added detail of yellow spray paint. I would be remiss if I didn't mention the very good looking assault rifle that sits inside of the container. The AK itself has a orange shovel handle as it is crudely being held together, and for smaller details there is a smile head on the right side of the gun. The brownish mount part isn't 100% accurate in color, but I chose to make it a rusted brown because I think it incorporates better with the colors I am given in Minecraft.
If you believe the parkour needs tweaking at all, I will take your criticism, but I would like to remind you that this map has mostly short skill oriented checkpoints. I don't believe that any CP is too hard, and the hard jumps are forgiving with fail safes and checkpoints in place.
Without further ado, I present to you RustTurret.
RustTurret
Insane
13 Checkpoints
90 Jumps
Build by caseyclosed, Parkour by Xniper03
./plot v caseyclosed 24, behind is the start of the map