Mob Stacking system:
It's fun to have 200 skeleton spawners, but if they die 1 by 1 (due to the stacking system), it's the same as having 5 spawners. I've read that there's an option (within the plugin) to kill an entire stack of mobs on death. Ofcourse this would lead to bigger lag issues. Another downfall is that, if you where to accidentally attack your 200x chicken stack, you'r entire egg production would dissapear at once. It would be better if you'd kill about 5 mobs within the stack. That way, lag could still be put to a minimum, and investors still get a proportional amount of loot. Just a thought.
Distance deactivation:
Getting the spawners seperated in individual farms is limited too, because of the 15 block distance deactivation. You have to be within 15 blocks of the given spawner, or it will deactivate. This means that only a small area, of the 3,3 million block building space, is being 'active'. (not to talk about the 64 million block expansion option). This results in people being forced to just stand AFK near his/her farm in order to get the resources they need to continue.
Let me be clear, I prefer a lagless server above anything else. But at the same time, I feel like my island has so much unused potential. It's unsatisfying to grow, without getting a bigger output.
The Proposal
Lets be fair. The Mob stacking system is well ballanced (although a little limmiting for end gamers). So that's that.
About the distance deactivation; I'd love to see perks within the VIP/MVP system that increase the 'activated' area around the user. (For example: VIP+ get's a 20 block area instead of 15) This way I don't have to be too concerned about my entire Island being shut down when im working on the borders. In combination with the mob stacking system, it shouldn't result in more lag.
It's fun to have 200 skeleton spawners, but if they die 1 by 1 (due to the stacking system), it's the same as having 5 spawners. I've read that there's an option (within the plugin) to kill an entire stack of mobs on death. Ofcourse this would lead to bigger lag issues. Another downfall is that, if you where to accidentally attack your 200x chicken stack, you'r entire egg production would dissapear at once. It would be better if you'd kill about 5 mobs within the stack. That way, lag could still be put to a minimum, and investors still get a proportional amount of loot. Just a thought.
Distance deactivation:
Getting the spawners seperated in individual farms is limited too, because of the 15 block distance deactivation. You have to be within 15 blocks of the given spawner, or it will deactivate. This means that only a small area, of the 3,3 million block building space, is being 'active'. (not to talk about the 64 million block expansion option). This results in people being forced to just stand AFK near his/her farm in order to get the resources they need to continue.
Let me be clear, I prefer a lagless server above anything else. But at the same time, I feel like my island has so much unused potential. It's unsatisfying to grow, without getting a bigger output.
The Proposal
Lets be fair. The Mob stacking system is well ballanced (although a little limmiting for end gamers). So that's that.
About the distance deactivation; I'd love to see perks within the VIP/MVP system that increase the 'activated' area around the user. (For example: VIP+ get's a 20 block area instead of 15) This way I don't have to be too concerned about my entire Island being shut down when im working on the borders. In combination with the mob stacking system, it shouldn't result in more lag.