Username: Deeeeeep
Map name: BiomeLabyrinth
Theme: Biome + Labyrinth (obviously)
(Note: A labyrinth does not equal a maze. A labyrinth refers to a series of complex paths, which is different from a maze in the sense that the routes are more complicated and less branched)
This map is built by me and tested by rmc22.
Plot id: -46;-41 or /plot v Deeeeeep (Walk to the right)
Difficulty: Expert
Number of checkpoints: 5
Number of jumps: ~120
Photos:
Entrance:
(Note: the entrance jump cannot be tested on creative because it will send you flying)
Side view 1:
Side view 2:
This map is a labyrinth of 9 cubic rooms of different biomes and/or structures:
Ravine / Underground
Extreme Hills / Cold Taiga
Ice Plains Spikes
(Deep) Ocean
Mushroom Island (Shore)
Desert (Temple)
Nether (Fortress)
The End
Forest / River
The biomes are of varying difficulty and style. Even though it is a bit long for an expert, I believe the number of checkpoints (some floors also act as natural checkpoints) makes it fit for the difficulty.
Map name: BiomeLabyrinth
Theme: Biome + Labyrinth (obviously)
(Note: A labyrinth does not equal a maze. A labyrinth refers to a series of complex paths, which is different from a maze in the sense that the routes are more complicated and less branched)
This map is built by me and tested by rmc22.
Plot id: -46;-41 or /plot v Deeeeeep (Walk to the right)
Difficulty: Expert
Number of checkpoints: 5
Number of jumps: ~120
Photos:
Entrance:
(Note: the entrance jump cannot be tested on creative because it will send you flying)
Side view 1:
Side view 2:
This map is a labyrinth of 9 cubic rooms of different biomes and/or structures:
Ravine / Underground
Extreme Hills / Cold Taiga
Ice Plains Spikes
(Deep) Ocean
Mushroom Island (Shore)
Desert (Temple)
Nether (Fortress)
The End
Forest / River
The biomes are of varying difficulty and style. Even though it is a bit long for an expert, I believe the number of checkpoints (some floors also act as natural checkpoints) makes it fit for the difficulty.
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