It's a suggestion and I'm unaware of the possibility of creating it but here it goes:
The problem with clocks is that we certainly need them a lot to make every possible ingot dropped from the Golems made into a block.
To simply save time while selling, because at a time it will take us hours and hours, perhaps days to sell all of it.
The solution:
Make autocrafts with timers. Make autocrafts lock items for a time before dropping them.
Make players buy an upgrade on it as with infinity chests.
Make the Autocraft Chest 20 cubits.
I do believe that we all would find it worth it.
If you want it to drop the items after 5 seconds = 10 million $ upgrade.
If you want it to drop the items after 10 seconds = 50 million $ upgrade.
And so on and so on.
Solution 2:
Make a hopper that has the same timer.
I don't have a clue on how doable that is, but it's a suggestion that if done will fix the lagging issues due to clocks made from each and every single one of us.
Nobody will need an entire redstone system if we have this.
The problem with clocks is that we certainly need them a lot to make every possible ingot dropped from the Golems made into a block.
To simply save time while selling, because at a time it will take us hours and hours, perhaps days to sell all of it.
The solution:
Make autocrafts with timers. Make autocrafts lock items for a time before dropping them.
Make players buy an upgrade on it as with infinity chests.
Make the Autocraft Chest 20 cubits.
I do believe that we all would find it worth it.
If you want it to drop the items after 5 seconds = 10 million $ upgrade.
If you want it to drop the items after 10 seconds = 50 million $ upgrade.
And so on and so on.
Solution 2:
Make a hopper that has the same timer.
I don't have a clue on how doable that is, but it's a suggestion that if done will fix the lagging issues due to clocks made from each and every single one of us.
Nobody will need an entire redstone system if we have this.