Fix for Clocks/Redstone Systems lagging in Survival.

Is it doable?


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BadummM

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#1
It's a suggestion and I'm unaware of the possibility of creating it but here it goes:
The problem with clocks is that we certainly need them a lot to make every possible ingot dropped from the Golems made into a block.
To simply save time while selling, because at a time it will take us hours and hours, perhaps days to sell all of it.

The solution:
Make autocrafts with timers. Make autocrafts lock items for a time before dropping them.
Make players buy an upgrade on it as with infinity chests.
Make the Autocraft Chest 20 cubits.
I do believe that we all would find it worth it.
If you want it to drop the items after 5 seconds = 10 million $ upgrade.
If you want it to drop the items after 10 seconds = 50 million $ upgrade.
And so on and so on.

Solution 2:
Make a hopper that has the same timer.

I don't have a clue on how doable that is, but it's a suggestion that if done will fix the lagging issues due to clocks made from each and every single one of us.

Nobody will need an entire redstone system if we have this.
 

xHexie ♡

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#2
"Make autocrafts with timers. Make autocrafts lock items for a time before dropping them. "
one auto craft have timers its like few secs two i do like the idea of the ingots staying in the auto craft would make lag less, less annoying space for annoying redstone, like if the odd ingots stay in there it stacks up then craft then the iron block leaves in a hopper
"Make players buy an upgrade on it as with infinity chests. " that could be cool to add
"Make the Autocraft Chest 20 cubits. " thats too much
 

BadummM

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#3
Infinity chest is currently like 25 cubits on store. But considering what that autocraft would do if done, makes the price make sense. Also a drop from crate option that's really low will make it exciting too.