Infinity Chest Changes

Vestarion

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#1
With infinity chests being a very expensive item, the 50% tax is disheartening after saving up to finally buy one. Perhaps an implementation of tax upgrades to the infinity chest would make the infinity chest more worthwhile, with high $ or cubit costs but decreasing tax down to a more sensible 25%. The cost of the upgrades should be expensive enough to not cause any major balancing issues, and any balancing issues with large-scale farms could be easily combated with a price change of the infinity chest itself or changing the base sell frequency so that more infinity chests must be bought and upgraded to process higher volumes efficiently
 

iAmBungee

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#2
With infinity chests being a very expensive item, the 50% tax is disheartening after saving up to finally buy one. Perhaps an implementation of tax upgrades to the infinity chest would make the infinity chest more worthwhile, with high $ or cubit costs but decreasing tax down to a more sensible 25%. The cost of the upgrades should be expensive enough to not cause any major balancing issues, and any balancing issues with large-scale farms could be easily combated with a price change of the infinity chest itself or changing the base sell frequency so that more infinity chests must be bought and upgraded to process higher volumes efficiently
Higher tax / Lower tax would make zero difference in the economy, it would just make the balances of everyone be naturally higher. Since everyone is affected by the tax equally (There's no more 30/60d with lower taxes now) it would be a pointless change at this point. No reason to make the economy appear more inflated than it already is.
 

Spogger

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#3
Higher tax / Lower tax would make zero difference in the economy, it would just make the balances of everyone be naturally higher. Since everyone is affected by the tax equally (There's no more 30/60d with lower taxes now) it would be a pointless change at this point. No reason to make the economy appear more inflated than it already is.
Yeah. Making money and such easier to get does nothing because then the economy would naturally adjust. Example: say that next survival season, the sell price of iron is 2x higher. This would mean everyone would have more money. Now let's say (and idk survival values) a super mushroom is sword was 2 bil the previous season, players would probably sell it for 4 billion because getting money would be so much easier.

Sorry, but this suggestion warrants a -1 from me.