I don't think this map will get accepted. There is no main build to the map, which makes it look somewhat messy. In addition to this, there are many inconsistencies in the difficulty of jumps; you have a few 1 +1 jumps near the start, and then a series of x-facing single neos at the end. After playing this map, I found that many jumps were just repeated over and over. You used a series of trapdoor headhitters, a series of normal headhitters, a series of neos. Finally, the end of the map was incredibly boring to play; just a very long ladder. To improve this part, you could maybe introduce a few breaks in the ladder, a few ladder +1s and ladder +2s wouldn't hurt, and if you were going for a harder map, maybe throw in a few ladder neos.
Aside from that, I found the ladder section after the trapdoors very interesting to play. I very much liked the idea of forcing the player to drop down, and then making them perform another drop to avoid a glass pane. These jumps could be made harder by making the ladders shorter. Also, the map was a bit short to be considered expert difficulty, I would consider it a hard medium, or an easy hard.
In conclusion, you used interesting jumps, but in repetitive ways, often making them annoying to do, although the shorter sequences of jumps were very fun to play, particularly the ladder section. I would also recommend making a central build first, and then building the parkour around it.
Happy Map Making!