Rejected My map MushroomTribe

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#1
10 checkpoints
106 jumps
Insane map i would say
Essescent, had the idea, helped with building the whole thing and some parkour
BDOsborne, did lots of worldedit stuff, and made some decorations
xX_Sacredpvp_Xx, did some of the parkour

/plot v Essescent 4 Screen Shot 2021-12-03 at 18.19.44.png Screen Shot 2021-12-03 at 18.19.19.png
 

carvhes

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#2
Elle,
I want to start by saying that your build is really good! I do have a few criticisms. First is the beginning platform. I personally don't like when those are enclosed areas or when those have doors. That's just a personal preference, but I would suggest changing it with armor stands, decorations, and keeping the area open. The biggest issue for me is the parkour. It has a great variety, but it's floating. You can ask anyone, floating parkour makes maps look messy, and I think it does that for your map also. You want to integrate the parkour into the terrain of a map, so I'm not sure what the total theme of your map is, but I would try to keep everything connected to something. Finally, I think that you should be using all of the map in the parkour since the current parkour is kind of in one little area. Personal preference again, but I wanted to put it out there.

Of course, I'm not a map judge and only personally have 2 accepted maps, but I think this map could use some work. For now, -1.
 

guyseth

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#3
This build seems familiar... also sacred gets another shot at insane parkour lol gl
 

k_rissy

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#4
Hello Essescent, BDOsborne, xX_SacredPvp_Xx,

Your map will now be marked as ongoing; I have reviewed your map and it will now be discussed among map judges. This may take time, so please be patient.
 

k_rissy

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#5
Hello Essescent, BDOsborne, and xX_SacredPvp_Xx,

I regret to inform you that your map is being rejected.
The theme is a bit of a concern, as we already have some maps with a mushroom-related environment., and there really isn't an identifiable theme other than this.
The build is well done with a lot of beautiful details to be seen throughout. However, as mentioned prior, it is a bit hard to identify the theme that goes along with it.
The parkour is the main concern. There is some variety throughout with your jumps, so well done here. However, the difficulty of the map is highly inconsistent. Some checkpoints start easy, but greatly increase in difficulty toward the end, making it unbalanced. This can be fixed by making the checkpoint match the insane difficulty consistently, or adjusting your checkpoint placement. The placement of some barriers is also an issue and can interfere with your parkour path. In addition, make sure you check your parkour for skips, as you can skip a lot of this map.

Thank you for submitting this map, I would love to see more submissions from you!
 
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