Hi again~
Thanks for the shoutout! I'm glad I could help you understand a little better, but I personally still find some qualms about the map:
The build is still a bit too sticklike and Neo's legs are very thin compared to his arms. It feels a bit flat, or like a pose frame (where one brushes out a pose's base before adding on blocks to the build)
The parkour itself is a little better with the block variety, but the course is too easy and too short to be an Expert or Insane map. Expert maps are usually over 85 jumps, and Insane maps are usually at least over 100 jumps (the number of suggested jumps is listed in the parkour submission format thread toward the end). There's no "Extreme" difficulty on ManaCube's parkour, but I think you mean either of these two difficulties. It's just a bit too out of scale which may relate to the difficulty confusion. The map difficulty is pretty inconsistent throughout overall.
Overall I would give this a -0.5, because of the things stated above. But it's clear that your understanding is increasing! I appreciate you being willing to put yourself out there and take criticism. As I said before, there's no better way to learn how to do this than trial and error. :)
I'm sorry if these criticisms come off as harsh! Don't get me wrong, I still think the build has potential, but the build would need to be reworked, then the parkour remade after, since hopefully you would have more blocks to cover preexisting jumps. The theme is good, so stick with it!