Rejected Pathways - Medium/Hard

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#1
  • Username: _goosewithabow
  • Map name: Pathways
  • Difficulty: Medium / Hard
  • Who built the course? I, _goosewithabow, alone built the course
  • Username of the plot: _goosewithabow (ID: -81, -81)
  • Plot warp: /warp h _goosewithabow (?)
Just a little description of the parkour:
There are 8 different pathways to get to the end (a gold block surrounded by leaves in my case). Some paths are short, some are longer, and some don't even get you there. Each paths has different obstacles, like NEO's, ladders, fences, water and more.
  • Photos of your Parkour: see below (NOTE: I changed the "checkpoints here please" signs to the correct "checkpoint" on the first line)
    2020-01-10_15.46.32.png

    2020-01-10_15.46.51.png

    2020-01-10_15.47.02.png

    2020-01-10_15.47.14.png

    2020-01-10_15.47.22.png

    2020-01-10_15.47.30.png

    2020-01-10_15.48.14.png

    2020-01-10_15.48.32.png

    2020-01-10_15.48.58.png

    2020-01-10_15.49.24.png

 

Cashisgr8

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#2
Unfortunately, floating jumps and blocks aren't accepted anymore, maps need to have theme and jump variety. However, nobody really has tried a multiple pathway parkour like this, so thats something new.
 

sapqhire

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#3
Hello _goosewithabow,

Unfortunately, I will be Rejecting your map.
There are a few maps already with 2 or 3 different paths, but none exactly like this. I do like the concept of many different paths with different ideas for each, so well done.
The build isn't great as there isn't really a main build. In the future, try to create a main build that represents the theme, then incorporate the parkour into it.
The parkour is very repetitive. You did use different types of jumps in each path, but considering when you do the map you would only go down one path each completion, it is very repetitive with only 1 or 2 types of jumps per pathway. Try to experiment with a larger variety of blocks and items when building jumps, as well as mixing up the different styles of jumps throughout the map, to make it less repetitive and more enjoyable to complete.
Almost all of the parkour was floating. Try to avoid having your jumps floating around the build and the void, as this can make your map look quite messy.
The difficulty was good for a medium, but it is hard to determine what the length suits as it's varied so much throughout the pathways, but most suit the length of an easy/medium map.

Thanks for submitting your map! I hope to see more maps from you in the future.
 
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