Your map will now be marked as ongoing; I have reviewed your map and it will now be discussed among map judges. This may take time, so please be patient.
Your map will now be put into reviewing.
The theme is original and the build is well done with several details throughout; there are no issues with either of these.
The parkour is the main concern. Overall, there are a few issues (mostly toward the the second half of your map, but throughout) that throw off the balance of your map. As there are quite a few things to note, they will be mentioned below in spoilers as to keep it organized.
No issues, but feels a bit bland.
Either nerf the distance of the ladder -> iron trapdoor jump, or add a sign saying that players need to burst.
This blip could break very easily. We won't force you to change it but we highly recommend it.
Have a better momentum setup for this jump.
Remove the circled block, as that makes the jump deceptively hard.
Add a checkpoint sign around here, because it is possible to fall off.
No issues.
This jump is very inconsistent, needs to be adjusted.
No issues.
Some major skips.
The variation used here is a bit bland when compared to the parkour before it. Consider using more creative jumps.
This fake 45 is not really fun at all
The ceiling makes this jump way harder than intended.
The rest of the map doesn't have any specific changes needed; it just needs to flow a lot better. The start of your map flows pretty well (just needs a few minor adjustments) but the end (checkpoint 7 onwards) needs to be reworked.
You have until one month from now (May 17th) to make these changes. If I have not been contacted about changes by this time, your map will automatically be rejected.
This thread will now be closed from responses so please contact me either here on the forums or on discord when changes have been made.