Basically, what the title says
The reasoning being, with the new leader board changes, those going for event points are doing ~300 - 500 dmg each, making it almost impossible for new players or those with even "mid-game" gear to get their damage in.
An overall reduction from 75 dmg (that's what it is on sb) to maybe 50 dmg might see more people able to get the quest reward, and still allow those going to lb points to not have to back off. I assume this would be the easiest way to implement this solution.
However, what would be cool in the future, is if the amount of damage you needed to get was based off of, say boss kills, or skill levels, or whatever. The idea being that the longer you play, the more bosses you defeat, the harder you need to hit.
Or just increase the bosses HP, but I don't think anyone wants that.
The reasoning being, with the new leader board changes, those going for event points are doing ~300 - 500 dmg each, making it almost impossible for new players or those with even "mid-game" gear to get their damage in.
An overall reduction from 75 dmg (that's what it is on sb) to maybe 50 dmg might see more people able to get the quest reward, and still allow those going to lb points to not have to back off. I assume this would be the easiest way to implement this solution.
However, what would be cool in the future, is if the amount of damage you needed to get was based off of, say boss kills, or skill levels, or whatever. The idea being that the longer you play, the more bosses you defeat, the harder you need to hit.
Or just increase the bosses HP, but I don't think anyone wants that.