Username: s8nQuinny
Map Name: Shrine Festival
Plot Warp: /plot v s8nQuinny 1
Difficulty: Hard(Edit: Maybe Expert, due to the number of jumps?) (I think there may be tweaks that need to be made to the parkour, but maybe I just need some fresh eyes on the map!)
# of Jumps: ≈90 (this is subject to change as I am going back to fix some things that Tasses suggested, thank you!)
Screenshots: here (via imgur)
Hello all! This is my map "Shrine Festival", themed after the Chinese New Year festival. It has two dragons, fireworks, and a whole lot of lanterns!
My goal was to make something really beautiful and detailed, and I think I've at least achieved that on the exterior! I had a lot of fun making it.
I think I've put a lot into this map all at once without some official feedback, so I'd love to see what the Map Judges think. Any and all *constructive* criticism from the community is greatly appreciated! :)
Areas I think that have room for improvement:
EDIT: I have made some changes to the map that may not be seen in the photos that will hopefully bring more variety to the parkour, but I think it will need more changes upon review from the Map Judges.
Map Name: Shrine Festival
Plot Warp: /plot v s8nQuinny 1
Difficulty: Hard(Edit: Maybe Expert, due to the number of jumps?) (I think there may be tweaks that need to be made to the parkour, but maybe I just need some fresh eyes on the map!)
# of Jumps: ≈90 (this is subject to change as I am going back to fix some things that Tasses suggested, thank you!)
Screenshots: here (via imgur)
Hello all! This is my map "Shrine Festival", themed after the Chinese New Year festival. It has two dragons, fireworks, and a whole lot of lanterns!
My goal was to make something really beautiful and detailed, and I think I've at least achieved that on the exterior! I had a lot of fun making it.
I think I've put a lot into this map all at once without some official feedback, so I'd love to see what the Map Judges think. Any and all *constructive* criticism from the community is greatly appreciated! :)
Areas I think that have room for improvement:
- Shrine interior decor
- Jump difficulty matching the "hard" placement I was aiming for.
- Jump variety and placement, incorporating better flow between the jumps and the build.
EDIT: I have made some changes to the map that may not be seen in the photos that will hopefully bring more variety to the parkour, but I think it will need more changes upon review from the Map Judges.
Last edited: