- Joined
- May 3, 2020
- Posts
- 1
Username: Bullcicle
Map Name: Voidcube
Photos: (some tiny things may have changed from images, but jumps remain same)
Imgur album, if i'm bad at formatting images: Warp/Location:
" /plot visit Bullcicle 1 "
Plot ID: -83;93
Coordinates: X -12187, Z 13445
Difficulty: Easy/Medium, may depend on which jumps you take.
Contains 45-60 jumps, 4 checkpoints.
Voidcube is a map/level with some paths that split. Some parts may just have two different routes, or some harder jumps may shave a second or two off a time, or jumps you need to make. None of them can account for a large skip.
The level is made with some consideration of racing in mind - there are many stretches in which you can keep a sprint across jumps, slime bounces and ice. There is no direct theme, I just sorta thought of color palette + shape and went with it.
Some things i'd like to note for judges:
The lowest part of the map, which is purely decoration below some slime pads, barely grazes the Teleport barrier at 34 below the start point. If it still needs to be shaved, I can do that.
I've done my best to highlight routes with arrow heads, but if it's still a bit confusing, I can add more.
Map Name: Voidcube
Photos: (some tiny things may have changed from images, but jumps remain same)
Imgur album, if i'm bad at formatting images: Warp/Location:
" /plot visit Bullcicle 1 "
Plot ID: -83;93
Coordinates: X -12187, Z 13445
Difficulty: Easy/Medium, may depend on which jumps you take.
Contains 45-60 jumps, 4 checkpoints.
Voidcube is a map/level with some paths that split. Some parts may just have two different routes, or some harder jumps may shave a second or two off a time, or jumps you need to make. None of them can account for a large skip.
The level is made with some consideration of racing in mind - there are many stretches in which you can keep a sprint across jumps, slime bounces and ice. There is no direct theme, I just sorta thought of color palette + shape and went with it.
Some things i'd like to note for judges:
The lowest part of the map, which is purely decoration below some slime pads, barely grazes the Teleport barrier at 34 below the start point. If it still needs to be shaved, I can do that.
I've done my best to highlight routes with arrow heads, but if it's still a bit confusing, I can add more.