Rejected Chess Game - Hard

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Hira

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Hira
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#1
I know the theme is not quite original, but I think I did do something unique from the other chess-themed maps. Hopefully, that's fine.
  • Username: Hira
  • Map name: Chess Game
  • Photos of your Parkour: 2 Screenshots: https://prnt.sc/pxui9u https://prnt.sc/pxuina
  • The # of your Plot / or warp name to it: My first and only plot.
  • Difficulty (Easy, Medium, Hard, Expert, Insane): Hard
  • Number of jumps (Optional): Around 75
 

Tas

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#2
Unfortunately this isn't really any different from the existing Chess map. While it's true that exceptions can be made if the build is different enough, this is really just the same as ChessPk.
 

Hira

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#3
Unfortunately this isn't really any different from the existing Chess map. While it's true that exceptions can be made if the build is different enough, this is really just the same as ChessPk.
Hey! Thanks for the reply. I can see what you are saying and I know it is a little similar but I think the difference between my map and CheesPK is that ChesPK's main focus was not on the Chess part itself, it was mainly parkour around the board, and not in it, like going into pieces, onto them, etc. Obviously know better than me as this is my first map ever, so I guess your right. Thought I might just give it a chance anyway, what's the worst that could happen? ;) Well, thank you!
 

sapqhire

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#4
Hello Hira,

Unfortunately I will be Rejecting your map,
The theme isn't original, as there are multiple chess related maps, please read over the document linked in this thread - https://manacube.com/threads/parkour-list-with-theme.20194/ to make sure your map idea is original.
The build isn't bad, it is accurate to what you were going for.
The parkour is fairly varied, there are a few areas that are a little repetitive, but overall the jumps are good.
A lot of the jumps are floating, try to implement the jumps more into the build, rather than having them float above and around, this can make the map look quite messy.
You also used a lot of barriers, which can make the map quite confusing and messy, try to avoid using too many barriers where possible.
The length and difficulty suit a hard map.

Thanks for submitting your map! I hope to see more maps from you in the future.
 
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