Rejected Ruins

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#1
Williamb200202
ID: 58;97
Medium, Hard and Insane :)
There is 3 routes to take and as stated above they have different difficulties.
If you feel like you are up for it, go ahead and try the path of absolute torture.
Also this is my first ever posted parcourse and i would love some feedback.
Anteckning 2020-06-07 221131.png
Anteckning 2020-06-07 221552.png
Anteckning 2020-06-07 221131.png
Anteckning 2020-06-07 221406.png

(i know its not original)
 

LovelyLing

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#2
Hi! just wanted to let you know that you should have one main build that all the parkour is attached to.
 
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Hi! just wanted to let you know that you should have one main build that all the parkour is attached to.
I do not understand, do you mean that there should be one main path to the finish or that all paths need to connect into one main build?
if it is the later then its already done right?
i am confusion.
 

LovelyLing

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I do not understand, do you mean that there should be one main path to the finish or that all paths need to connect into one main build?
if it is the later then its already done right?
i am confusion.
okay so like look at the accepted maps. You'll see they have a build and then all the parkour is attached to that one build. For example you could build a hat. Then all the parkour has to be attached to the hat.
 
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okay so like look at the accepted maps. You'll see they have a build and then all the parkour is attached to that one build. For example you could build a hat. Then all the parkour has to be attached to the hat.
Oh i see, thats unfortunate. Maybe if i remove some of the further away parkour and add some more to the island it will work?
And am i allowed to make such a hard parkour as possible?
 
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k_rissy

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#6
Hello Williamb200202,

I regret to inform you that your map is being rejected.
The theme is unoriginal, as we already have some ruins related maps (CityRuins, AncientRUins.)
The build is somewhat accurate to what you were going for; however, it is a bit plain, and hard to tell what exactly the structure is supposed to be. I recommend making the build bigger, so there is more room for details!
The parkour is floating throughout a majority of the course (meaning it isn't attached to the main build) which can make it appear messy. The fact that there are three different paths is also an issue, because each map needs to have one consistent difficulty throughout. There is a bit of variety throughout the actual parkour, but it could benefit from some different jumps!

Thank you for submitting your map, I would love to see more submissions from you!
Have a nice day,
Kristina
 
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