Accepted Ezio

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curtis

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#2
I don't feel like I have to comment on the build, because you clearly nailed it. I have played through your parkour though, and there are things I would really like you to change. Mostly, I'd like you to nerf the slime and vine jumps at the beginning. I can't reach the slime at the beginning consistently, and I can barely get the vine after. The second vine is just as hard to reach, and combining these with a hard jump right after makes the beginning area feel too hard for an expert. I would also enjoy the map more if you removed the luck vines, mainly the one inside the body, and adding a somewhat challenging jump to make up for its removal.

Other than these, the parkour is well built, fun and challenging, although the ending area in the head could definitely do with more jumps and a general buff to the area. It would also be nice to have lighting in the darker areas.

I also got stuck here:
2020-08-20_19.53.04.png

I didn't realize I had to go up into the head, some carpets would clear up the confusion.
 

MCBYT

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#3
I don't feel like I have to comment on the build, because you clearly nailed it. I have played through your parkour though, and there are things I would really like you to change. Mostly, I'd like you to nerf the slime and vine jumps at the beginning. I can't reach the slime at the beginning consistently, and I can barely get the vine after. The second vine is just as hard to reach, and combining these with a hard jump right after makes the beginning area feel too hard for an expert. I would also enjoy the map more if you removed the luck vines, mainly the one inside the body, and adding a somewhat challenging jump to make up for its removal.

Other than these, the parkour is well built, fun and challenging, although the ending area in the head could definitely do with more jumps and a general buff to the area. It would also be nice to have lighting in the darker areas.

I also got stuck here: View attachment 34841
I didn't realize I had to go up into the head, some carpets would clear up the confusion.
Completely forgot about the lighting, I'm so used to fullbright now haha
I'll go ahead and fix the lighting and add a bit more direction near the end there.
There aren't too many luck vines though, I believe there's only 1 or 2? I'll check tomorrow morning.
As for the first slime/vine jumps, it might just be me, but I was able to get them pretty consistently every time, as long as I had a few blocks of momentum. I'll try them over again and make sure it wasn't just blind luck.
Thanks for the review :)
 

curtis

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#4
Completely forgot about the lighting, I'm so used to fullbright now haha
I'll go ahead and fix the lighting and add a bit more direction near the end there.
There aren't too many luck vines though, I believe there's only 1 or 2? I'll check tomorrow morning.
As for the first slime/vine jumps, it might just be me, but I was able to get them pretty consistently every time, as long as I had a few blocks of momentum. I'll try them over again and make sure it wasn't just blind luck.
Thanks for the review :)
You're right, there are only 2 luck vines, it's just that I think they aren't very good jumps to use and should be replaced with something else to make up for removing them. When I do luck vines I don't feel like I'm in control of whether I will make it or not, if you get what I mean.
 

MCBYT

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#5
You're right, there are only 2 luck vines, it's just that I think they aren't very good jumps to use and should be replaced with something else to make up for removing them. When I do luck vines I don't feel like I'm in control of whether I will make it or not, if you get what I mean.
Lighting/direction/first jumps are all fixed now. I removed the later luck vine, but the other one doesn't seem inconsistent or annoying, so I left that one in. End has been changed a bit, bit longer/harder now :)
 

Uneasilly // Sil

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#6
Hey MCBYT,

I'm very happy to tell you that your map is being accepted!

The theme is orginal as we don't have any Ezio themed maps yet, so good job on that! The build looks good. It's very detailed, and also accurate to the theme. I can tell that you put a lot of effort into it! You used a lot of variation in the parkour, creating original and enjoyable jumps. It's incorporated with the theme quite nicely, and fits the expert difficulty in both length and difficulty!
Shinx and I had to change the minecart jump at the beginning of your map a little bit, as we weren't able to get out once we hopped into it. https://prnt.sc/u4gr57

Thank you for submitting this map, I'd love to see more map submissions from you!
Have a great day,
Sil
 
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