Hey guys
So as you might have heard, there was the recent 'raid' and 'attack' on mana from an anti-p2w group. While I mostly disagree that ManaCube is really pay to win, there certainly are some aspects that could be considered as such.
If you know me, you know that I'm huge for play to win and free to play; hence why I'm patron without spending much of my own money. I'm a user and abuser of cubit and mana farms >;D
On Olympus, I'd say the most multi-seasonal pay to win factor are svas. Unbreakable armor and sharp 10 items cant be challenged by anyone who is free to play.
My suggestion to fix this is to make more sets like Ancient armor from trials shop. Unbraking 10 and prot 5 is huge for f2p players. There is the mystic set from kilton, but I think that needs a huge boost. I think non-ranked players should have an armor kit. Donors have 5 free full diamond sets a week, but f2p players have to buy their sets from ah.
This season, with the addition of the farming leaderboard and removal of collector and seller minions, we've seen exclusive items like tp pads, choppers, and inf chests have a larger demand. Although tp pads can be gotten from pond, they're pretty rare and are easily obtainable by spending money on monthly crates.
For this, I suggest we follow in the footsteps taken earlier for factions and add these items to Kilton or trials shop, or make them common in the legendary/ancient crates so that keys from pond have a chance to give them.
Trust me, these items are not the reason people buy monthly crates xD
Currently, non-ranked players do not receive fly time from voting. This is not acceptable when flying is so critical for things like building the farms needed for harvest leaderboard, or mana pond. At least stop punishing people for using and telling others how to get fly at spawn.
This should be fixed like, yesterday. Seriously.
What a lot of people claim to be pay to win, which I disagree with, are sell multipliers and fortune 30+ pickaxes. I figured I'd include these and explain why they're not p2w rather than ignore them.
Sell multipliers from ranks aren't working properly, so that argument holds little weight at this time. But let's say they did work. MVP and MVP+ would get +0.15 and elite would get +0.25. With fortune 25, the average block loot is 13.5. At level 30 it's 15, and 35 it's 18.5. That means up to 5 more terracotta per block or up to 100$ more per terracotta. Which turns into about 10k$ additional per inventory with fortune 35 over 25. The differences in these are so small that differences in mining techniques make a bigger difference.
What would be the effect of this?
Well, I think there'd be no negative outcome. I imagine new players seeing their way to being the best without spending money. And if the trend continues, if the player sticks around they'll be likely to donate to the server later on.
I do not think a change like this would change the collectability of items. There will still be the desire to collect, trade, buy and sell one of a kind items, especially with the custom textures.
It's pretty much unimaginable for me that this would have an effect on the server's income. You rarely ever see people buying black market items already, and this change wouldn't remove the ability to buy the items from the webstore if you wanted it fast.
What's your take on this?
Do you have any additional suggestions on how to fix these issues? or have other issues you'd like to bring up?
What about if you're against this change? I'd really love to hear from youz people especially.
So as you might have heard, there was the recent 'raid' and 'attack' on mana from an anti-p2w group. While I mostly disagree that ManaCube is really pay to win, there certainly are some aspects that could be considered as such.
If you know me, you know that I'm huge for play to win and free to play; hence why I'm patron without spending much of my own money. I'm a user and abuser of cubit and mana farms >;D
On Olympus, I'd say the most multi-seasonal pay to win factor are svas. Unbreakable armor and sharp 10 items cant be challenged by anyone who is free to play.
My suggestion to fix this is to make more sets like Ancient armor from trials shop. Unbraking 10 and prot 5 is huge for f2p players. There is the mystic set from kilton, but I think that needs a huge boost. I think non-ranked players should have an armor kit. Donors have 5 free full diamond sets a week, but f2p players have to buy their sets from ah.
This season, with the addition of the farming leaderboard and removal of collector and seller minions, we've seen exclusive items like tp pads, choppers, and inf chests have a larger demand. Although tp pads can be gotten from pond, they're pretty rare and are easily obtainable by spending money on monthly crates.
For this, I suggest we follow in the footsteps taken earlier for factions and add these items to Kilton or trials shop, or make them common in the legendary/ancient crates so that keys from pond have a chance to give them.
Trust me, these items are not the reason people buy monthly crates xD
Currently, non-ranked players do not receive fly time from voting. This is not acceptable when flying is so critical for things like building the farms needed for harvest leaderboard, or mana pond. At least stop punishing people for using and telling others how to get fly at spawn.
This should be fixed like, yesterday. Seriously.
What a lot of people claim to be pay to win, which I disagree with, are sell multipliers and fortune 30+ pickaxes. I figured I'd include these and explain why they're not p2w rather than ignore them.
Sell multipliers from ranks aren't working properly, so that argument holds little weight at this time. But let's say they did work. MVP and MVP+ would get +0.15 and elite would get +0.25. With fortune 25, the average block loot is 13.5. At level 30 it's 15, and 35 it's 18.5. That means up to 5 more terracotta per block or up to 100$ more per terracotta. Which turns into about 10k$ additional per inventory with fortune 35 over 25. The differences in these are so small that differences in mining techniques make a bigger difference.
What would be the effect of this?
Well, I think there'd be no negative outcome. I imagine new players seeing their way to being the best without spending money. And if the trend continues, if the player sticks around they'll be likely to donate to the server later on.
I do not think a change like this would change the collectability of items. There will still be the desire to collect, trade, buy and sell one of a kind items, especially with the custom textures.
It's pretty much unimaginable for me that this would have an effect on the server's income. You rarely ever see people buying black market items already, and this change wouldn't remove the ability to buy the items from the webstore if you wanted it fast.
What's your take on this?
Do you have any additional suggestions on how to fix these issues? or have other issues you'd like to bring up?
What about if you're against this change? I'd really love to hear from youz people especially.