Hello my fellow parkourians. An early Christmas greeting to those of you who celebrate it!
I was doing a little bit of head scratching as you usually do when making parkour, and thought about the following question - what actually makes a map fun?
Some of the things I came up with:
But then I kept thinking and was stuck with a couple dilemmas:
I was doing a little bit of head scratching as you usually do when making parkour, and thought about the following question - what actually makes a map fun?
Some of the things I came up with:
- The ability to speedrun it with good flowing pk (Think race maps - Tigerleapinggorge, Golden)
- Challenging CPs that feel rewarding to complete (Octopus, 2B)
- Puzzles that make you go "Aha!" when you solve them (Debatable... I know :p)
But then I kept thinking and was stuck with a couple dilemmas:
- What is the fine line between fun and unintuitive? E.g. Opera felt like a chore to do, but 2B felt more rewarding?
- Do different players have differing definitions for 'fun'?