- Joined
- Sep 29, 2020
- Posts
- 8
Jump Name: TrainingCourse
Username: joshi77
Plot ID: -22;136 use /plot teleport -22;136 to get to the plot.
Difficulty: Easy (but read note below)
Number of jumps: Probably more than 40
Short description: Map is underground, purpose is to teach new players the basics, but not everything, because I want this map to be categorized "Easy" and not anything else. "Easy" has requirements like 20 - 40 jumps, but, don't care, it's still easy. Map is supposed to be entertaining, that includes when I change the area where the player has to go, to actually go through the entire area of the map.
Map is not allowed to have too much variety, everything that gets introduced has to be explained, otherwise the purpose of "tutorial" gets destroyed, but simple blocks like ice or something, are not ment with that.
The lighting in this map is bugged due to World Edit but a mod can fix it, I guess.
When I played around the Parkour server, I noticed that there are jumps where different blocks that just appear and all that, and that new players can have issues with that. They would probably retry over and over until they make the jump, but what I am trying with this "TrainingCourse", is that the new players can make it at the first try.
This "TrainingCourse" is supposed to teach new players the basics, but maybe even others can learn something new in it. The map parkour is based around learning and then trying to go through the "stage" of what was introduced.
This "TrainingCourse" acts as a tutorial, and was my initial purpose with the previous map I tried to submit, however at the previous one I didn't like the theme anymore and just put a ship there.
It was not possible to do a tutorial with everything, without having some "space" or "pause" between the jumps, that's why I call it "TrainingCourse" instead.
The map actually has multiple "sub-themes" but is based on a "theme" that I call Jump Facility. I gave the map a theme, as well as a little bit of story. It's an underground facility, inspired and based from Portal and Black Mesa from Half-Life. It's a custom theme. The theme and the purpose of the map impacts the entire parkour and I wish the requirements wouldn't be bothering to change the parkour. The rooms act as some sort of test chamber.
I've also put some details around the map, but I mostly focused on the parkour.
JUST NOTE: The map is underground, but all the parkour is above Y: 35, that means it won't teleport the player back. I have used Y: 35 to my advantage to make anything below Y: 35 go into an abyss.
All areas that the player can leave should have been sealed off carefully with barriers or "walls".
At the beginning there's some sort of "playground", those just show how far a player can jump and if they have to sprint or not. Then it shows the player some examples of what could appear in a jump and run, which I then added near the middle end of the map.
The map goes probably over 40 jumps if I counted correctly, however the difficulty has to be Easy. First of all, every difficult jump, which is just one, has a complete description on how it can be done, with support to gain momentum, easily. I've tested it and it works very fine.
And this is supposed to be a jump for newbies, and not a jump like all else, however, because of the "requirements" for parkours, I couldn't do much more, that's why it's just like that now.
Also, I read there are "Message Triggers", how do I make them? These signs are getting out of hand at some point.
Username: joshi77
Plot ID: -22;136 use /plot teleport -22;136 to get to the plot.
Difficulty: Easy (but read note below)
Number of jumps: Probably more than 40
Short description: Map is underground, purpose is to teach new players the basics, but not everything, because I want this map to be categorized "Easy" and not anything else. "Easy" has requirements like 20 - 40 jumps, but, don't care, it's still easy. Map is supposed to be entertaining, that includes when I change the area where the player has to go, to actually go through the entire area of the map.
Map is not allowed to have too much variety, everything that gets introduced has to be explained, otherwise the purpose of "tutorial" gets destroyed, but simple blocks like ice or something, are not ment with that.
The lighting in this map is bugged due to World Edit but a mod can fix it, I guess.
When I played around the Parkour server, I noticed that there are jumps where different blocks that just appear and all that, and that new players can have issues with that. They would probably retry over and over until they make the jump, but what I am trying with this "TrainingCourse", is that the new players can make it at the first try.
This "TrainingCourse" is supposed to teach new players the basics, but maybe even others can learn something new in it. The map parkour is based around learning and then trying to go through the "stage" of what was introduced.
This "TrainingCourse" acts as a tutorial, and was my initial purpose with the previous map I tried to submit, however at the previous one I didn't like the theme anymore and just put a ship there.
It was not possible to do a tutorial with everything, without having some "space" or "pause" between the jumps, that's why I call it "TrainingCourse" instead.
The map actually has multiple "sub-themes" but is based on a "theme" that I call Jump Facility. I gave the map a theme, as well as a little bit of story. It's an underground facility, inspired and based from Portal and Black Mesa from Half-Life. It's a custom theme. The theme and the purpose of the map impacts the entire parkour and I wish the requirements wouldn't be bothering to change the parkour. The rooms act as some sort of test chamber.
I've also put some details around the map, but I mostly focused on the parkour.
JUST NOTE: The map is underground, but all the parkour is above Y: 35, that means it won't teleport the player back. I have used Y: 35 to my advantage to make anything below Y: 35 go into an abyss.
All areas that the player can leave should have been sealed off carefully with barriers or "walls".
At the beginning there's some sort of "playground", those just show how far a player can jump and if they have to sprint or not. Then it shows the player some examples of what could appear in a jump and run, which I then added near the middle end of the map.
The map goes probably over 40 jumps if I counted correctly, however the difficulty has to be Easy. First of all, every difficult jump, which is just one, has a complete description on how it can be done, with support to gain momentum, easily. I've tested it and it works very fine.
And this is supposed to be a jump for newbies, and not a jump like all else, however, because of the "requirements" for parkours, I couldn't do much more, that's why it's just like that now.
Also, I read there are "Message Triggers", how do I make them? These signs are getting out of hand at some point.
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