Should pvp arena back to no-keep-inventory version ?

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#1
First, we had to know: why doesn't nobody went to abyss ?
1. No any effective advertise and exposure.
2. It's too big map. it's easy to escape if you had movement type SVAS like popsicle, and it's hard to find and kill someone.
3. No any encouragement and award for abyss.
4. Nobody wanna waiting someone for kill in abyss.

Abyss was failed. it's not a alternatives to old pvp arena.
keep-inventory pvp dramatically stunned the market and affected so many people.

So, Should old pvp arena back ?
reply in below to show your opinion.

A known problem occurred: No golden apples and totems were dropped in pit but it said has.
 

Glacier

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#2
I feel like the keep inventory alternative is actually better. It's made for more fights and actually helps sv eco (Mystery Crate made it crash). If they made the golden apples and totems drop, then it would actually be better. Maybe adding more items to drop like egaps, gaps, totems, and maybe smth else would help the risk/reward system more.
 

Minecraft_652

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#3
Reward system always been a vital part for pvp.
For me, I am 100% completely support that back to old pvp, reward is fuel for me to go in pit.
For people, at now, It's getting harder and harder for people, especially new to earn money.
A no-keep-inventory pvp increased opportunity to got good stuff, It's positive for poor and middle-class people.
In commercial and economical, no-keep-inventory pvp arena created many of opportunity to earn money, like "Holy Scroll"
In my opinion, keep-inventory pvp inspired the requirement of good SVAS, It's good.
But it shouldn't be like "cut-off the way of earn money and good stuff for poor and new"
It's completely wrong, and abyss was failed.
My suggestion is: back to old pvp arena for now itself, and build a new pit for no-keep inventory arena.

We work for people, We shall never surrender!
 

wossi1

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#4
The server is now dying all because PVP was changed, what would the point be of fighting with no gain. While it was lose inv people needed totems which others sold, they needed white scrolls, black scrolls, souls, heads which people were selling in shop. Now there is no point in any of this so the people are leaving to find a better server which to put it bluntly isn't hard now. Now all new people come on build a house and leave because Manacube survival is now a boring server, It's now nearly impossible for someone who cannot buy a crate to get anything that came from a crate where they could before with a bit of luck and skill, i have noticed not many of the staff play or they come on for 10 mins a week just to sign stuff and and boost their ego so how would they know what would be better for the players. If you want my advice you need to reset as soon as possible and restart after doing a post asking the players what they would like to see after all its the players that buy the crates and cubits which make money. I'm a diehard so i will be staying to the bitter end
 
Last edited:

faf

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#5
I feel like the keep inventory alternative is actually better. It's made for more fights and actually helps sv eco (Mystery Crate made it crash). If they made the golden apples and totems drop, then it would actually be better. Maybe adding more items to drop like egaps, gaps, totems, and maybe smth else would help the risk/reward system more.
Facking pussy
 

rshh

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#6
pvp has to be turned back. i have enjoyed my time on manacube but i gotta amit i dont got things to do anymore, becuse i main pvp and i dont like building. pvp gave player that thrill of losing stuff and made it more enjoyable. it also gave player a way to grind cubits with take alot of playtime with a server wants more active player more enjoyable game.
 
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#7
I think the no drop pvp zone is good to a degree. Thats coming from guy who doesnt have time to grind holies and just prefers no drop zones. I would agree the pvp changes have dipped the economy. Abyss just needs to be smaller. It does seem way big and it seems no one really knows its a thing. Its out sight out of mind.
 

RazorScythe

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#8
I see 1 bad reason why it should stay as KeepInventory, but many more better reasons why people should drop items in the PvP arena. The server is literally dying and the soul eco has already died. There is no point to PvP anymore, and if nobody wanted to drop loot then go to public pvp arena warps. I've already made posts about this so I won't go in to details.
 

Glacier

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#9
pvp was dead dont lie
Post automatically merged:

at least ppl go in now