Hello, so they Earth realm is in a terrible condition and many people agree on different topics, the pvp is terrible, the sieges take too long and gives nothing, the economy is downright horrid and claiming is buggy in different circumstances.
Today i'll only bring up what i feel like i am good at specializing at, and that is PVP, Sieging, armor/weapon balances and mcmmo.
The pvp on Earth is just bad, there is too many items you can get hold on to stay alive forever in fights like saturation. 1.19 pvp on a server with saturation items basically just means you are unkillable, people still spamhit in order to break armor and doesnt actually pvp like it's 1.19 but like 1.8 pvp. And then there's shield that makes it take even longer, you can get launched people have speed 3 and can run it's just an endless cycle of terrible pvp mechanics.
In short to solve these problems we need to add 1.8 pvp and a greater cooldown to saturation, Armors needs more unbreaking (from like unb 8 to 16) and all armors needs to be breakable, Strength and speed limiter needs to be set to 2 so people cant just run away. Launching players should be removed it's just boring to fight anyone when you're both being launched everytime. And for gods sake add different sva items to different servers it just doesnt work in some other servers like in factions legendary swords and ancient swords are stronger than my 50c master sword i got back in the day and it was one of the greatest swords and looking how downgraded it is from comparing to other svas it's just sad.
We need to add Master tier books that involves 5 other enchants for instace, Wither(Axes,Swords), Poison(Swords), Critical shots(Bows), Reflect(Chestplate), Master Inquisitive(Swords,Axes) ***PUT MORE OPTIONS IN THE COMMENT THESE ARE JUST EXAMPLES***
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Wither: Gives wither to your fighting opponent: Max level III
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Poision: Inflicts poison on your enemy: Max level III
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Critical shots: Critcally hit your enemy dealing twice the damage: Max level V
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Reflect: a chance to reflect the same amount of damage taken back to your opponent: Max level V
----------------
Master Inquisitive: Chance to recieve 10-20 experience: Max level V (requires to match inquisitive level)
Mcmmo levels should reach higher than 500 and so should swords, all weapon skills should be able to go to 1000, because it should be harder to reach such power as greater impact on axes.
For instance
Armor impact level 1>100
Critical Strikes 1>150
Axe Mastery 50>300
Skullcrusher 50>200
Axes limit break 100>500
Greater Impact 250>1000
**EXAMPLE**
Of course these are just examples of how it could look like and it should go a bit faster than usual mcmmo level gives but it should take longer for you to reach greater impact as you know people only grind to 250 and there is 500 levels which the other 250 levels after 250 is useless.
All armors should be breakable to not have ever lasting fights, as obvious as it is the devs of minecraft made it clear that armor should break and not be unbreakable thus making it balanced for both parties basically it means that the better pvper always wins and that's how it should be unless you've outgrinded him (more enchants mcmmo etc).
The reason launching your opponent is a terrible mechanic is because you want people to stay on the ground when you punch them it's very simple actually. And it's just terrible and not fun to play against someone who you launch or get launched by to fight against. You being static on the floor is all that pvp needs it don't need you flying around like an apex legends character.
Sieging in Earth takes ages and you get nothing out of it, Sieging should take 1 day and even less than so. Sieging other towns should take you at least to a minimum 12 hours and you should be able to take 50% of the town's bank and 5% of every player in the town's money aswell and it should all be in a "war chest" and devided by all the other players's town members, thus making getting sieged feel terrible and actual fights will erupt. Your siege should take 1 attempt and not multiple as it does now to win a "battle" a battle should be won at the moment not take 3 whole days or whatever. Capturing a banner should take you flat 3-5 minutes and not 10 it's ridiculess.
Nations should only be able to carry 5 towns in total (includes the creator of the town so 4 other towns) and the total amount of people in 1 town should be like 10 at max, this allows people to spread their wings a little instead of having 1 powerful nation controlling the entire realm.
***WHATEVER YOU THINK I HAVE MISSED PLEASE MENTION IT AND I WILL EDIT***
Today i'll only bring up what i feel like i am good at specializing at, and that is PVP, Sieging, armor/weapon balances and mcmmo.
The pvp on Earth is just bad, there is too many items you can get hold on to stay alive forever in fights like saturation. 1.19 pvp on a server with saturation items basically just means you are unkillable, people still spamhit in order to break armor and doesnt actually pvp like it's 1.19 but like 1.8 pvp. And then there's shield that makes it take even longer, you can get launched people have speed 3 and can run it's just an endless cycle of terrible pvp mechanics.
In short to solve these problems we need to add 1.8 pvp and a greater cooldown to saturation, Armors needs more unbreaking (from like unb 8 to 16) and all armors needs to be breakable, Strength and speed limiter needs to be set to 2 so people cant just run away. Launching players should be removed it's just boring to fight anyone when you're both being launched everytime. And for gods sake add different sva items to different servers it just doesnt work in some other servers like in factions legendary swords and ancient swords are stronger than my 50c master sword i got back in the day and it was one of the greatest swords and looking how downgraded it is from comparing to other svas it's just sad.
We need to add Master tier books that involves 5 other enchants for instace, Wither(Axes,Swords), Poison(Swords), Critical shots(Bows), Reflect(Chestplate), Master Inquisitive(Swords,Axes) ***PUT MORE OPTIONS IN THE COMMENT THESE ARE JUST EXAMPLES***
---------------
Wither: Gives wither to your fighting opponent: Max level III
---------------
Poision: Inflicts poison on your enemy: Max level III
---------------
Critical shots: Critcally hit your enemy dealing twice the damage: Max level V
---------------
Reflect: a chance to reflect the same amount of damage taken back to your opponent: Max level V
----------------
Master Inquisitive: Chance to recieve 10-20 experience: Max level V (requires to match inquisitive level)
Mcmmo levels should reach higher than 500 and so should swords, all weapon skills should be able to go to 1000, because it should be harder to reach such power as greater impact on axes.
For instance
Armor impact level 1>100
Critical Strikes 1>150
Axe Mastery 50>300
Skullcrusher 50>200
Axes limit break 100>500
Greater Impact 250>1000
**EXAMPLE**
Of course these are just examples of how it could look like and it should go a bit faster than usual mcmmo level gives but it should take longer for you to reach greater impact as you know people only grind to 250 and there is 500 levels which the other 250 levels after 250 is useless.
All armors should be breakable to not have ever lasting fights, as obvious as it is the devs of minecraft made it clear that armor should break and not be unbreakable thus making it balanced for both parties basically it means that the better pvper always wins and that's how it should be unless you've outgrinded him (more enchants mcmmo etc).
The reason launching your opponent is a terrible mechanic is because you want people to stay on the ground when you punch them it's very simple actually. And it's just terrible and not fun to play against someone who you launch or get launched by to fight against. You being static on the floor is all that pvp needs it don't need you flying around like an apex legends character.
Sieging in Earth takes ages and you get nothing out of it, Sieging should take 1 day and even less than so. Sieging other towns should take you at least to a minimum 12 hours and you should be able to take 50% of the town's bank and 5% of every player in the town's money aswell and it should all be in a "war chest" and devided by all the other players's town members, thus making getting sieged feel terrible and actual fights will erupt. Your siege should take 1 attempt and not multiple as it does now to win a "battle" a battle should be won at the moment not take 3 whole days or whatever. Capturing a banner should take you flat 3-5 minutes and not 10 it's ridiculess.
Nations should only be able to carry 5 towns in total (includes the creator of the town so 4 other towns) and the total amount of people in 1 town should be like 10 at max, this allows people to spread their wings a little instead of having 1 powerful nation controlling the entire realm.
***WHATEVER YOU THINK I HAVE MISSED PLEASE MENTION IT AND I WILL EDIT***