Earth updates/additions ( for season 5)

TechyZluxzbtw

Active Member
ELITE
TechyOnTop
TechyOnTop
ELITE
Joined
Aug 2, 2023
Posts
49
Ratings
24 3
#1
As we can all see nowadays earth is dying at a fast pace and i believe these additions will help to make the server fun for all and hopefully revive it.
Suggestion 1: revamp koth. At the moment koth is very boring for multiple reasons, such as: multiple winners instead of 1, there is no hill, the rewards are not very useful, people spamming knockback items which can get very irritating. I believe a perfect fix for this would be to revamp it, make it a seperate event where you get a kit (diamond chestplate and pants, iron helm and boots, 3 gapples, sharp 1 diamons sword and a kb 1 fish) and you have 3 lives, only 1 winner which would receive a mythical key as long as 200 koth points as mythical items are still useable to this day.
Suggestion 2: revamp sieges. Many things are broken with sieges such as being able to break and place blocks around the banner which causes there to be unintentional griefing outside towns during the siege, i think a custom siege plugin would be perfect, so players have more freedom.
Suggestion 3: change peaceful for towns. All towns should start off as being non peaceful, i understand that there is a slight tax to pay if your town is peaceful but i dont believe its enough, there is still nobody to siege so i believe making it so that players can buy peaceful time for a large amount of cash / small amount of cubits (can buy 2 weeks siege protection for 500k ish for early season and increased along with economy rise)
Suggestion 4: warp pvp arena and cooldowns revamp, as a pvper on earth i believe that lps is much too big, and there arent enough cooldowns for things such as ender pearls or enchanted golden apples, i believe that the map should be smaller if there will be no cooldowns for things like this, or, if the map is kept the same then put a cooldown for saturation items, heavy cooldown on god apples and ender pearls as the map is huge and running is too common.
Suggestion 5: Revamp to Leaderboards, many of the leaderboards up rn have nothing to do with what earth stands for, earth is supposed to be a pvp realm but pvpers have no rewards for it, i believe player kills and siege kills lb should be added back but fixed as siege lb was removed due to not working early season. And also all time lbs should have a payout to encourage players to grind them (like 5 cubits a month) just so people who are and remain on all time lb get something too
Thank you for listening
 
Last edited:

SirJakuIV

Dedicated Member
ELITE
SirJakuIV
SirJakuIV
ELITE
Joined
Jan 3, 2024
Posts
116
Ratings
109 7
#2
1. I agree on the koth bit. its really annoying dealing with the knockback item spamming

2. While a custom siege plugin would be great, it would take a while to do and for the sheer lack of sieges I think that that would be not worth the time fixing. But siege does need to be fixed to where unintentional/intentional griefing doesnt happen

3. 500k is way too steep at the beginning of the season and could potentially cause newer unexperienced players to quit due to constant sieging (as some *specific* players may find them as easier targets), At the same time I do believe that sieges should hold more weight as in game (maybe you lose points or you lose claimed land, to give a higher incentive to siege) as the realm is supposed to be more "kingdom-y".

4. Lps pvp needs to be way smaller or more simple. While I like the hide and seek bit, its gotten very annoying over these last few months. I aslo think that shortening/simplifying the map would potentially stop teaming which has been a constant in lps. As for the warp pvp, I disagree. Most players use the 2 front areas of warp pvp and running isn't that much of an issue so I don't see a need to change it. There is also the issue of players who try to escape warp pvp after a 1v1 and who can't because someone is holding them in there. If you take away the player's running room it will de-incentivize warp pvp for non-gset/sva set users. For the cooldown, im pretty nuetral as I dont use pearls or golden apples usually.

Good luck on the post
 

TechyZluxzbtw

Active Member
ELITE
TechyOnTop
TechyOnTop
ELITE
Joined
Aug 2, 2023
Posts
49
Ratings
24 3
#4
While it may be steep everyone will have similar gear as vaults wouldnt be out yet, also on the custom siege plugin, rq said he was already thinking about it. And i agree with the lps map but imo the warp pvp map isnt js for gsets its to stop others from running too much
 

Ludiacrous

Active Member
PATRON+
Ludiacrous
Ludiacrous
Patron+
Joined
Apr 7, 2024
Posts
27
Ratings
15
#7
1. I agree on the koth bit. its really annoying dealing with the knockback item spamming

2. While a custom siege plugin would be great, it would take a while to do and for the sheer lack of sieges I think that that would be not worth the time fixing. But siege does need to be fixed to where unintentional/intentional griefing doesnt happen

3. 500k is way too steep at the beginning of the season and could potentially cause newer unexperienced players to quit due to constant sieging (as some *specific* players may find them as easier targets), At the same time I do believe that sieges should hold more weight as in game (maybe you lose points or you lose claimed land, to give a higher incentive to siege) as the realm is supposed to be more "kingdom-y".

4. Lps pvp needs to be way smaller or more simple. While I like the hide and seek bit, its gotten very annoying over these last few months. I aslo think that shortening/simplifying the map would potentially stop teaming which has been a constant in lps. As for the warp pvp, I disagree. Most players use the 2 front areas of warp pvp and running isn't that much of an issue so I don't see a need to change it. There is also the issue of players who try to escape warp pvp after a 1v1 and who can't because someone is holding them in there. If you take away the player's running room it will de-incentivize warp pvp for non-gset/sva set users. For the cooldown, im pretty nuetral as I dont use pearls or golden apples usually.

Good luck on the post
1. A custom siege plugin wouldn't take to long according to a staff member I spoke to ingame. 2 weeks at the most.

2. I completely disagree with the ¨running isn't much of an issue¨ statement. Tons of people I've faced, for example, ItalianF22, he e-pearls hundreds of blocks away to heal since there is no cooldown, and he can escape fights really easily. I have had to deal with people that use a golden apple/enchanted golden apple after losing only 1 heart, and its quite annoying to go up against even with a gset.

Ideas and stuff I agree with:
I agree with Jaku on the ḧaving to pay tons more to keep towns peaceful, as we never know how the economy is going to be like at the beginning of the season.

1. I feel that saturation should be nerfed a TAD bit, nothing to impactful. (nothing like survival has atm) Some of the people I got up against at /warp pvp use any saturation item anytime they lose 1-3 hearts so you barely do any damage to them at all.

2. After making a successful town on Manacube Earth, the server kinda gets boring, you've done all town quests, you have tons of money, your town has a very large member list, you kind of just give up. I have asked many people that have quit earth ¨Why did you quit earth¨ All have them have simply replied, ¨Got boring after a while.¨ Another big reason why a lot of people haven't been on is because of school, but that is something you guys can´t fix. I am suggesting that earth next season should have additional things players can do when bored such as stuff like: Wolfhaven, Burninglands, (all the additional realms) and dungeons.

3. Make mana monsters spawn in certain areas. That may already be in place as I was looking at one of the old Earth new season announcements. I was grinding mana monsters when I started to notice that I would find a group of 3-10 in a 3 chunk area, then I would have to fly 100s of blocks just to find 2 more.

4. Make it so people have to actually fight the boss to get the rewards. Tons of people take time out of their grinding to fight a boss that has a ton of health, just for someone who hit the boss a few times, then left, to get the good rewards, while your left with a small money pouch. I feel that only the people that did the most amount of damage should get boss rewards to stop people from hitting the boss 10 times then leaving.
 
Last edited:

TechyZluxzbtw

Active Member
ELITE
TechyOnTop
TechyOnTop
ELITE
Joined
Aug 2, 2023
Posts
49
Ratings
24 3
#8
I agree with everything except the tons of money at the start of the season to be peaceful, this is because, as I've stated, everyone will have similar look and therefore fights will be fair as vaults would have not yet been released
 

DaisyDoberman

Member
ELITE
DaisyDoberman
DaisyDoberman
ELITE
Joined
Dec 26, 2023
Posts
13
Ratings
18
#9
100% agree with Tech's post.

Adding on:

Some team pvp events I would def love. Even Lps with teams I would enjoy.

A towny server that I played on previously, would host events and split teams by nations. I had alot of fun with that. Although, sometimes it would lead to some unfair advantages with numbers but made nation recruiting important in game.