Rejected The Lair under the Two Houses

Rate, thanks (prefered if you checked it ingame first)

  • 3

    Votes: 0 0.0%
  • 2

    Votes: 0 0.0%
  • 1

    Votes: 0 0.0%

  • Total voters
    2
  • Poll closed .
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Lauk

Active Member
Joined
Oct 12, 2017
Posts
35
Ratings
9 2
#1
  • Username LaukNLoad
  • Photos of your Parkour :
  • The # of your Plot / or warp name to it: /plot goto LaukNLoad 32;37
  • Difficulty Expert or Insane, I don't know, I'm still a regular lol
  • Number of jumps Atleast 140.

the biggest issue this build might have is the themeless side.
my part that i'm most proud of is making it look nice.
[DOUBLEPOST=1507848109][/DOUBLEPOST]https://imgur.com/a/XDIyl
 

Shinxray

SrMod | Parkour Manager
Senior Mod
Shinxray
Shinxray
Senior Mod
Joined
Sep 6, 2017
Posts
1,114
Ratings
695 11
#2
Review :
Positives points :
-The numbers of jump fit with the difficulty
-The build fit with the theme
-The lair looks REALLY good
-The variation of jumps is good (Special mention to the invisible part with redstone torch)

Negatives points :
-The first part (outside part) is so confusing, I was so lost when I did the parkour D: Please put some sign to indicate the direction
-No checkpoint ? FOR AN INSANE WAT (or i'm just blind :xxx)
-The parkour is pretty easy for an Insane (It's more like Medium/Hard difficulty x))
-The build looks ugly if we are outside the parkour
-The build is too big
-The final block of the parkour (with the pressure plat) need to be the color of the difficulty (Orange wool here)
-You can skip the tree part pretty easily (because of the hole in the wall (too bored to put a screenshots x))


I hope I help you c:
 
Last edited:

Lauk

Active Member
Joined
Oct 12, 2017
Posts
35
Ratings
9 2
#3
Review :
Positives points :
-The numbers of jump fit with the difficulty
-The build fit with the theme
-The lair looks REALLY good
-The variation of jumps is good (Special mention to the invisible part with redstone torch)

Negatives points :
-The first part (outside part) is so confusing, I was so lost when I did the parkour D: Please put some sign to indicate the direction
-No checkpoint ? FOR AN INSANE WAT (or i'm just blind :xxx)
-The parkour is pretty easy for an Insane (It's more like Medium/Hard difficulty x))
-The build looks ugly if we are outside the parkour
-The build is too big
-The final block of the parkour (with the pressure plat) need to be the color of the difficulty (Orange wool here)
-You can skip the tree part pretty easily (because of the hole in the wall (too bored to put a screenshots x))


I hope I help you c:
All positive points are appreciated, thanks. Now I'll respond to all negative points
>I tried. I guess I'll try harder.
>I just didn't put any. I thought I could leave that to the admins. I guess ill put some.
>i've done mediums and hards and they are not that easy haha
>ok ill try to fix
>cant fix but thanks anyways
>oh didnt know that
>fixed
[DOUBLEPOST=1508093488][/DOUBLEPOST]in conclusion, thanks for the reply. when I made this map I was still [Amateur]. I don't know how hard the expert/insane maps are.
[DOUBLEPOST=1508093560,1508093220][/DOUBLEPOST]I also put purple wool because I think that might fight difficulty (dont know tho, still not [skilled])
 

Txilsy

Forum Expert
VIP
Joined
Jan 21, 2017
Posts
481
Ratings
273 2
#4
Hello Lauk,

Thanks for submitting your map! I've come to inform you that this map will be rejected.

Points that influenced the decision:
- The theme is nice and pretty much original.
- The build resembles more of an adventure map rather than a Parkour course. I'd recommend picking a theme where you can have a smaller build that looks more appealing as well. To get some inspiration, try to take a look at the existing courses to get a good idea. Also, the build doesn't have to fill all of the plot, so try leaving the non-important out. This also makes the course look messy and clogged up.
- The jumps are fine, there's a bit of variety but I would say to mix the jumps more rather than having separate sections. Also, the jumps are about hard difficulty, so the length and checkpoint placements don't add up. Make sure there is a nice balance between them and the course doesn't get repetitive or boring.
- The length is like I said, not in a great balance with the types of jumps. Either make the course shorter or increase the difficulty of jumps.

Thanks again for submitting, we'd love to see another map sometime soon, so don't hesitate on making and submitting another one. :)

Also, if you have any questions or concerns, just PM me here on the forums or on Discord.
 
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