Hi, I'm going to be giving you a +/-1 on this map, and here's why. To start, let me just say I really liked the theme and concept of your map. I thought these two were executed very well when I was playing this map, and I enjoyed playing it. However, there is some things I would like to touch on that you could fix/modify to make your map better. The first thing I'd like to see fixed is an exploit I found within the map. To get to the exploit, go up the diorite ladder at -6168, 83, -979, and jump onto the barrier blocks. From there, you're able to skip a small portion of the map, missing a checkpoint and part of the story line. Other than this, I thought the parkour was lots of fun to complete, there was a variety of different jumps and they were all interesting to do. The second thing I'd like to see for this map is better design. I, personally, didn't like the design or execution of the map. For example, the large airplane at the end seemed kind of "fat" or abnormally shaped and all the planes are significantly different sizes. Small details like this can make a map look significantly better or worse, and change the overall aesthetic completely. The last thing I noticed about this map was the variety of different blocks you used as parkour blocks. Now, they did stand out from the rest of the block palette of the map, however I thought it would be good to use a block choice that relates to the map itself, rather than things like sponge blocks or nether quartz ore. Overall, I really liked the theme and concept of your map, however I believe it lacked needed effort and could have better design.
Cheers,
JakeNoot