Rejected ApocalypticInsanity - Insane

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#1
Jumps: 118
Checkpoints: 5
Plot: Hick_Hock_4 3 --- /plot visit Hick_Hock_4 3 --- 99;-88
Build by Hick_Hock_4

This Map is Built with many buttons you have to press while Jumping.
(Because of many Previous Maps being denied because of the PK being hard to navigate i built a lot of Indication-Signs)
All of the Jumps have been tested by me, they should all be possible. (1.8.9)
If there are Problems with the map, pls tell me!
2024-08-17_20.23.36.png


2024-08-17_20.24.06.png

2024-08-17_20.24.21.png
 

florenced

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theprovolone24
theprovolone24
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#2
This map is a bit of a undirected mess.

The theme is probably original enough however the build is for the most part visually unappealing. It consists of a ton of meh-executed parts that look randomly thrown together at times, even if "chaos" is part of the theme. The bigger problem, though, is the parkour. It's way too (inconsistently) difficult for mana standards, and it's obvious little effort was made to make any of it fun to play. Certain decisions like that headhitter neo (which you do say is the hardest jump of the map) being non-failsafe feel just stupid. The indication signs can be unclear and wordy at times, and needing that many is telling of parkour design issues. The map is also very skip-ridden, some of the skips being so obvious they make me question how much time was put into QA before submission.

Overall, the map as it is most likely can't be accepted and the best bet to "salvage" it would be starting from scratch.

(reading through the review i wrote i probably come off as really harsh, but i promise it's written in good faith)
 

Hayleyx

SrMod | Parkour Manager
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Hayleyx
Hayleyx
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#4
Hello Hick_Hock_4,

Thank you for your submissions, unfortunately your map is being rejected.

The theme is unoriginal as we already have apocalyptic maps such as Apocalypse

The build is pretty simple and lacks details/texturing. I would suggest focusing on adding more to the landscape and giving the creatures more more of a figure

The parkour itself is mostly floating and doesnt feel attatched to the build. Along with that the flow of the parkour is not very smooth or enjoyable due to the consistent turning required for each jumps.
In addition, your map has a slime launcher, which is not allowed! Please ensure all jumps are possible in both 1.8.9 and 1.20

(Sophiah)
We hope to see more maps from you in the future
Have a good day/night
-Hayley
 
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