Accepted Archivist - Insane

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Quinny

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#1
Map Creator: Quinnyp
Map Name: (the) Archivist
Map Difficulty: Insane

Plot Warp: /plot v Quinnyp 21
# of Jumps: 115
# of Checkpoints: 11 (with failsafe areas)

This map is based on the Astral Archives + other Celestia World themes from Wizard101. The centerpiece of the map is of course a much larger version of the Archivist himself, an astral database created by the Celestian people as a supercomputer holding all astral knowledge.

Screenshots:
2020-08-18_11.28.23.png 2020-08-18_11.28.36.png 2020-08-18_11.28.55.png

References:
astralarchives1.png celestiabeastmoon_slide1.png
 

Chicken

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#2
The block I got you to change at the top made all the difference. Absolutely love the build.
 

zzykrkv

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#4
Hello
Skip time
Red = Skip
Blue = Intended path

First of all is a compilation of 1 major skip that involves being able to get onto the stone ledge
1597826210790.png
1597826234569.png
1597826256984.png
1597826269465.png


All that leads to this jump here
1597826327768.png


Now some more
1597826374819.png

access to this top ring also allows you to get here
1597826430651.png


This jump is possible in 1.9. Remember to take note that in 1.9 your jump height barely passes the 1.25 high mark.
1597826858243.png


This slime jump is very skippable
1597826927980.png


Other thing, I have a slight concern with the anvil jump in r2 (the yellow building), as the hitbox of an anvil is actually not determined by which direction it's facing, but which anvil you look at. Essentially, each anvil takes the hitbox of the anvil you are looking at. This is a big problem when the anvils are different facing as it can create very strange and confusing gameplay for someone who doesn't understand this mechanic. Here's what i mean.


Last thing, heres a cool fun bwmm moment
1597827068900.png

I cant help but bwmm everytime i see 1.1875bm sorry
Also you don't actually need the barrier blocks for bous momentum, you can just jam from the block on the bottom left of the image
 

Quinny

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#5
Hello
Skip time
Red = Skip
Blue = Intended path

First of all is a compilation of 1 major skip that involves being able to get onto the stone ledge
View attachment 34718 View attachment 34719 View attachment 34720 View attachment 34721

All that leads to this jump here
View attachment 34722

Now some more
View attachment 34723
access to this top ring also allows you to get here
View attachment 34724

This jump is possible in 1.9. Remember to take note that in 1.9 your jump height barely passes the 1.25 high mark.
View attachment 34726

This slime jump is very skippable
View attachment 34727

Other thing, I have a slight concern with the anvil jump in r2 (the yellow building), as the hitbox of an anvil is actually not determined by which direction it's facing, but which anvil you look at. Essentially, each anvil takes the hitbox of the anvil you are looking at. This is a big problem when the anvils are different facing as it can create very strange and confusing gameplay for someone who doesn't understand this mechanic. Here's what i mean.


Last thing, heres a cool fun bwmm moment
View attachment 34728
I cant help but bwmm everytime i see 1.1875bm sorry
Also you don't actually need the barrier blocks for bous momentum, you can just jam from the block on the bottom left of the image
Thank you as always :) I was waiting for this...I'll patch/fix up some of these things later today.
 

k_rissy

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#6
Hello Quinnyp,

I am happy to inform you that your map is being accepted!
The theme is original, as we don't have any maps with this theme, so good job on that!
The build is accurate to what you were going for, with plenty of details to be seen throughout and I can tell that a lot of effort went into this!
The parkour is varied throughout, and incorporated with the theme quite nicely. The length of the course and difficulty of the jumps are both great for the insane difficulty!

Thank you for submitting this map; I would love to see more submissions from you!
Have a nice day,
Kristina
 
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