Accepted Daisy Mae - Hard

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GamersDecision

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#21
approx z= .250-.255 on back left edge and around 55.5-56 degrees, just fm run for one tick when landing and then just turn a bit once u jump.
seems relatively consitent for me
I don't think a Hard map should have any of those coord precise strats for even consideration xD But thanks for the strat!
 

Destroyer

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#22
Thank you for testing it again Gamers. I guess I forgot to rotate it :(
I can do it when I come online and then I'll go through the parkour again to see if some jumps might be too hard now. I'll also nerf that jump, ofc!
 

k_rissy

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#24
damn this is a long thread
Hello Smxthie, Quinnyp, and caseyclosed,

Your map will now be marked as ongoing; this means I have reviewed it and it will now be discussed among the rest of the map judges. This may take time, so please be patient! I will now be closing this thread from public responses.

Have a nice day,
Kristina
 

k_rissy

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#25
Hello Smxthie, Quinnyp, caseyclosed, and TheDestroyer7234,

I am happy to inform you that your map is being accepted!
The theme is original, well done!
The build is accurate to what you were going for with plenty of details to be seen throughout! I can tell that a lot of effort went into this!
The parkour is varied throughout, and the length of the course and difficulty of the jumps are good for the hard difficulty!

Thank you for submitting this map, I would love to see more submissions from you!
Have a nice day,
Kristina
 
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