Rejected Glass Neo Pain - Insane

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relishbb

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girlswillbehags
girlswillbehags
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#2
hi! im not a map judge or anything but this probably will not be accepted for a few reasons

the theme (main reason)
the map is focused around a jump, as the theme is glass neo pain. i odnt know how to really explain this but the map theme isnt supposed to be focused on the parkour but more meant to be focused around a build, for example the map lucky block has a giant luckyblock in the middle
the length
the map doesnt really look long enough to be insane, as insanes are more than 100+ jumps
choice of blocks
as you can see on the forums, its recomended for the blocks you use to be quite varied, alot of yours is made out of stone or grass, this is mainly because not much mix can be considered boring or dull
 
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#3
hi! im not a map judge or anything but this probably will not be accepted for a few reasons

the theme (main reason)
the map is focused around a jump, as the theme is glass neo pain. i odnt know how to really explain this but the map theme isnt supposed to be focused on the parkour but more meant to be focused around a build, for example the map lucky block has a giant luckyblock in the middle
the length
the map doesnt really look long enough to be insane, as insanes are more than 100+ jumps
choice of blocks
as you can see on the forums, its recomended for the blocks you use to be quite varied, alot of yours is made out of stone or grass, this is mainly because not much mix can be considered boring or dull
What reslishbb said is completely valid. No maps would get accepted if it's just 'jumps'. In no way are we saying you can't use neos in your parkour, we're just recommending you add a build that can be the centre point of the jumps, or the neos spiralling around the build.
 

Hayleyx

SrMod | Parkour Manager
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Hayleyx
Hayleyx
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#4
Hello,

Unfortunately, you map is being rejected.
There is no clear theme to your map. Be sure to have a specific theme that is original.

Your map is lacking a main build. Be sure to build a main build/island which you can path your parkour around. You will be able to add depth and texture this way too.

The parkour itself is too short for an insane map (triple neos should only be in insane maps). These maps should be 100+ jumps and a consistent difficulty throughout. The parkour is also lacking variation. Use more variation such as cocoa beans, soul sand, glass panes, fences, piston heads/bases, ladders, vines, etc so that you can space out your variation.

We hope to see more maps from you in the future.
Have a wonderful day/night
-Hayley
 
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