Rejected Grandpa story - Hard ( idk if it should be expert or hard )

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Aeris16

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#2
plot 2 isn't a plot tp.... :oops:
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I assume this is ur second map ever so just some quick things...mana hasn't accepted floating parkour since the dark ages, theres no floor in urs. also theres a lot of jump repetition and checkpoint disparity also 5 cp the way u did it is too much

also bruv what is this double neo checkpoint lmfao
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sophiaaah <3

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#3
along with what Aeris said, when you make a map you should have a clear distinction between hard or expert map. Sure there are harder hards that feel like experts or easy experts that feel like hards, they are still jumps that separate that difficulty and i can assure that a double neo is not that distinction.
 

Rozarioh

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#4
Whoever the HELL Disliked this NEEDS To be Strung And Executed. (In Game Of Course)

Hey Also btw Pizza Lmk if you Ever Wanna collab with Me On a Manacube Network Map Submission.
 
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Hayleyx

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#5
Hello!

Unfortunately, your map has been REJECTED.
The theme concept is original; however, it is very hard to portray it in an original way. The way in which you have built the theme is unoriginal.

The build itself is floating & lacks detail. Build one main build/island which you can add depth/details to. You can also path the parkour around this build too.

The parkour itself is inconsistent and lacks in variation. Unfortunately, this causes the parkour to become repetitive. You can use more variation such as glass panes, fences, water, trapdoors, daylight sensors, cocoa beans, slimes, etc to space out your variation.

We hope to see more maps from you in the future.
Have a good day/night
-Hayley
 
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