Hey hello there ,
So ive been playing infected this whole season, ive observed some things that might need to get changed.
Some people love the concept and the gamemode, some don't.
I'll be posting all the ideas and improvements under here:
- Map rotation (thats whenever u guys get the chance for new maps,)
- Fix bowboost while infected gamemode is active.
- Make a /infectedtokenshop system, points for joining,playing and killing in Infected,
kinda like /tokenshop from Survival, not everyone wins but should be rewarded for it.
- Make a upgrade shop for infected people, such as speed or health boost , or regen 1,
Weapons like a throwing knife and armor would be nice too, since the survivors are way too strong.
Also make special perks, like Martyrdom from cod, or a slowness splash potion upon death.
- For infected people, Add tactical insertions, place anywhere on the map to spawn there when you die to a survivor.
So ive been playing infected this whole season, ive observed some things that might need to get changed.
Some people love the concept and the gamemode, some don't.
I'll be posting all the ideas and improvements under here:
- Map rotation (thats whenever u guys get the chance for new maps,)
- Fix bowboost while infected gamemode is active.
- Make a /infectedtokenshop system, points for joining,playing and killing in Infected,
kinda like /tokenshop from Survival, not everyone wins but should be rewarded for it.
- Make a upgrade shop for infected people, such as speed or health boost , or regen 1,
Weapons like a throwing knife and armor would be nice too, since the survivors are way too strong.
Also make special perks, like Martyrdom from cod, or a slowness splash potion upon death.
- For infected people, Add tactical insertions, place anywhere on the map to spawn there when you die to a survivor.