Imma say this.
Even "empty rooms" can be detailed, refering to the "Inside" theme, there are blank rooms where there is close to no decoration, which can be built in minecraft fairly well, the empty rooms are part of the theme.
Also why don't we start rating a bit more by the quality of the parkour instead of rating parkour by how well it is integrated into the build, whether you would have done X because if you do Y then you're not giving attention to this one side of the build?
I will also mention that there are different styles of building parkour, no one is going to say my maps are good because my pk style is extremly differnt to Kub's style. Same happens with this map, compact parkour, not to be confused with cramped parkour, is a different style. Sure it hasn't been used a lot in Manacube, but that doesn't mean it can't be done.
Note that I'm not saying the parkour built is good or bad, refering to quality of it, because I haven't played it.
Even "empty rooms" can be detailed, refering to the "Inside" theme, there are blank rooms where there is close to no decoration, which can be built in minecraft fairly well, the empty rooms are part of the theme.
Also why don't we start rating a bit more by the quality of the parkour instead of rating parkour by how well it is integrated into the build, whether you would have done X because if you do Y then you're not giving attention to this one side of the build?
I will also mention that there are different styles of building parkour, no one is going to say my maps are good because my pk style is extremly differnt to Kub's style. Same happens with this map, compact parkour, not to be confused with cramped parkour, is a different style. Sure it hasn't been used a lot in Manacube, but that doesn't mean it can't be done.
Note that I'm not saying the parkour built is good or bad, refering to quality of it, because I haven't played it.