Manacube parkour is not a "parkour server." It is the type of server Dream mentions in his video: a minigame. There is a vast and mathematically advanced parkour community out there that Manacube simply isn't a part of. But is this necessarily a bad thing? Our parkour isn't hard compared to the other servers. The most challenging jump that will be accepted is about the level of a triple neo. Here are some aspects to consider about Manacube in comparison to the community of parkour servers:
Look at the top players in the leaderboard's different categories (other than world records). On this server, you are rewarded for dedication - the hours spent. It doesn't matter how skilled you are; if you can spend 1000 hours grinding a course, you'll succeed on the server. If you like to build, you can feel the satisfaction of having your parkour accepted.
Don't get me wrong, I'm not saying that the traditional parkour servers are worse, or unsophisticated. It's just different. They are tight-knit communities of intelligent, math-savvy players who want to learn, improve, practice, and hone their skills. Manacube is casual, low-effort, and pay-to-win.
Dream is a Minecraft YouTuber who made a YouTube video. Why is it such a big deal that Manacube, and the parkour community as a whole, gained a bigger playerbase? Whether or not these new players stick around or actually contribute to the community is irrelevant. There will always be parkour gods, and there will always be noobs who want to build the Five Block Jump in their singleplayer world.
When Dream recorded the video and Manacube parkour boomed, most of the veteran players were annoyed and bothered. Rightly so. However, like it or not, parkour boomed. Suddenly there were hundreds of new players who hadn't even known you could jump on something other than a block, a ladder, or a fence. Imagine how they felt when they did their first neo! Their first double neo! Their first headhitter vine to pane! You name it! Because that's Minecraft. Whether it's a new server, a new mod, a cave update - you never know what corner of the game you'll find yourself in next week, and it should be embraced. Many of the players who discovered Manacube through Dream's video are still here, and they are some of the most active members today.
All servers are not created equal, and we must appreciate every aspect of the game for what it is. And we must appreciate every player for who they are, what servers they play, and most importantly, whether they neo on the right or the left side.
- Really tough, calculated jumps are not and never were the goal, and attempting to implement these in courses will never be encouraged.
- The rankup and prestige system is about the grind, not the skill level.
- Original themes and attractive builds are just as important as the parkour for getting your course accepted.
- Balanced courses that are enjoyable and rewarding are more important than rage and "practicing jumps."
Look at the top players in the leaderboard's different categories (other than world records). On this server, you are rewarded for dedication - the hours spent. It doesn't matter how skilled you are; if you can spend 1000 hours grinding a course, you'll succeed on the server. If you like to build, you can feel the satisfaction of having your parkour accepted.
Don't get me wrong, I'm not saying that the traditional parkour servers are worse, or unsophisticated. It's just different. They are tight-knit communities of intelligent, math-savvy players who want to learn, improve, practice, and hone their skills. Manacube is casual, low-effort, and pay-to-win.
Dream is a Minecraft YouTuber who made a YouTube video. Why is it such a big deal that Manacube, and the parkour community as a whole, gained a bigger playerbase? Whether or not these new players stick around or actually contribute to the community is irrelevant. There will always be parkour gods, and there will always be noobs who want to build the Five Block Jump in their singleplayer world.
When Dream recorded the video and Manacube parkour boomed, most of the veteran players were annoyed and bothered. Rightly so. However, like it or not, parkour boomed. Suddenly there were hundreds of new players who hadn't even known you could jump on something other than a block, a ladder, or a fence. Imagine how they felt when they did their first neo! Their first double neo! Their first headhitter vine to pane! You name it! Because that's Minecraft. Whether it's a new server, a new mod, a cave update - you never know what corner of the game you'll find yourself in next week, and it should be embraced. Many of the players who discovered Manacube through Dream's video are still here, and they are some of the most active members today.
All servers are not created equal, and we must appreciate every aspect of the game for what it is. And we must appreciate every player for who they are, what servers they play, and most importantly, whether they neo on the right or the left side.