Hello,
I'm going to give you some critiques on your map. Even though I am a staff member, I am not a map judge, so take this as the input of a player, so let's get started.
There are several things wrong with this map in the build, the theme, and the parkour. "Normal" isn't a difficulty (please change it to either easy, medium, hard, expert, or insane). I'll begin with the build - it's very pixel art-like for what appears to be a good portion of the map (except for the Blaze, but there is already a Blaze-themed easy map), and pixel art doesn't tend to be up to the standards of the map judges anymore. I'd pick a less broad theme that you can really make one centralized build for (such as a video game character or maybe an architectural piece) and make it 3D. The parkour looks pretty bland and repetitive and I'm not quite sure how many jumps it is or which difficulty it is so I can't really tell you how well it fits what you're going for, but try to incorporate other jumps than just block-to-block (i.e. anvils, glass panes, heads, lilypads, flower pots, vines, etc). Another issue with the parkour is the floatiness which causes the map to look like a bit of a mess. Again, this floating parkour is easily fixed by having a main, specific theme that your parkour revolves around.
Again, do take this criticism as that of a player and not of a staff member as I don't have any say in whether or not this gets accepted or rejected. Best of luck on this submission and any future ones!