Rejected Paraballa - Insane

Status
Not open for further replies.

nickclosed

Forum Expert
PATRON+
nickclosed
nickclosed
Patron+
Joined
Mar 5, 2017
Posts
334
Ratings
306 10
#4
It needs more jumps to qualify as an insane. It also would like nicer with a bit of texturing around the map and some form of guiding the player where to go so they don't get confused.


"Building Tips

If you're aiming for a specific difficulty, try to make this many jumps, those amounts are only recommended:

Easy: 20-40 jumps (avoid difficult jumps either, like neos)
Medium: 40-60 jumps
Hard: 60-80 jumps
Expert: 80-100 jumps
Insane: 100+ jumps (avoid above 200 jumps) "
-From the official guidelines for maps
 
Last edited:

Dooble

Dedicated Member
QA Team
doobix
doobix
QA Team
Joined
Mar 20, 2018
Posts
228
Ratings
254 9
#5
It needs more jumps to qualify as an insane. It also would like nicer with a bit of texturing around the map and some form of guiding the player where to go so they don't get confused.


"Building Tips

If you're aiming for a specific difficulty, try to make this many jumps, those amounts are only recommended:

Easy: 20-40 jumps (avoid difficult jumps either, like neos)
Medium: 40-60 jumps
Hard: 60-80 jumps
Expert: 80-100 jumps
Insane: 100+ jumps (avoid above 200 jumps) "
-From the official guidelines for maps
lol

1705429409892.png

1705429445752.png

1705429468192.png


it be the shortest still but if it was done well enough it would of been fine
 

Attachments

Blurpyfied

Forum God
ELITE
Blurpyfied
Blurpyfied
ELITE
Joined
Jan 1, 2017
Posts
1,857
Ratings
985 875
#6
also this map is literally impossible on 1.8.
 

Hayleyx

SrMod | Parkour Manager
Senior Mod
Hayleyx
Hayleyx
Senior Mod
Joined
Dec 28, 2019
Posts
1,207
Ratings
513 24
#8
Hello!

Unfortunately your map is being REJECTED.
The theme is original, so good job on that!

Unfortunately, due to the nature of the build, it is hard to get some depth and texturing which your build is currently lacking. There is also some overall shaping lacking.

The parkour itself is sadly inconsistent. Where one checkpoint will be a lot easier and not suited to an insane map in comparison to another. There is some variation; however, the parkour does still feel repetitive as it's in clumps. You can add more variation with blocks such as panes, water, minecarts, cocoa beans, piston heads/bases, trapdoors, etc.

We hope to see more maps from you in the future!
Have a good day/night
-Hayley
 
Status
Not open for further replies.